I’m new
I wanna learn c# for a game (not really an advanced one) and I wanna know how much should I learn in https://www.w3schools.com/cs/index.php because the amount of things there are is overwhelming
Do I have to learn and memorize everything or can I stop after a certain point
13 Replies
$helloworld also has some resources
And it's the official material made by Microsoft
Nobody expects you to memorize everthin,g absolutely not
What matters the most, is that you understand C# enough to at least know what to search for
Programming is 40% thinking, 50% googling, and 10% actually writing code lol
Alright
why would I be thinking that much 😱😱
Sometimes problems you gotta solve simply get this complex
Also can unity run fine on windows 7 I don’t have a laptop better than that
I don't have much experience with Unity I'm afraid, but some version should run on Win7
Actually, it seems newest versions run on 7 just fine
oh
:harold:
Alright
Ty
:Ok:
Anytime
If unfortunately Unity is your choice at this moment, please note that it still uses the old Mono runtime with a not-so-up-to-date C# compiler. So many of the modern .NET things you find over the internet are not applicable there.
So then what should I use besides it
I don’t rlly know any alternative engine except unreal engine (but it’s c++)
Unreal has unofficial C# support from the community. CryEngine/Godot has official C# support. MonoGame is also an option for small games.
My game isn’t advanced but it’s also not small
Not advanced as in, not very advanced functions but has a lot of functions