Tagging problem/question

so demo is 500 assets. i selected my master enviroment containing 243. clicked compute. and it says "starting" assets will appear hear as they are done... etc.. but then it just stops and does nothing goes back to 0 of 500. something wrong. im using SM5 vulkan. (no nanite, no lumen)
25 Replies
DanielFreden (Dash for UE5)
Hmm, can you record a video when you try? And have the UE output log open in the video so I can see if there is any useful info there Also, good to try on another folder/subfolder if you have any And regarding your questions, you can tag 4000 new assets per month. No limit on how much it can handle or so 🙂
crackshot
crackshotOP•4w ago
every mesh and material is returning "M_UE4Man_ChestLogo.M_UE4Man_ChestLogo does not exist on disk" [12:30 am]crackshot: example. from log.
DanielFreden (Dash for UE5)
hmm, but you can find said asset in the UE content browser and drag it onto the level just fine`?
crackshot
crackshotOP•4w ago
yep got whole levels etc made with them.
DanielFreden (Dash for UE5)
were you able to try compute some other asset, from another pack maybe?
crackshot
crackshotOP•4w ago
tried two other folders. . the errors are showing on files/folders from addAssetToData on folders i havent selected . but nothing happens. never adds any.
DanielFreden (Dash for UE5)
Possible to send over one or two of the assets that ain't working? And btw, are they normal static meshes or what are they exactly?
crackshot
crackshotOP•4w ago
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crackshot
crackshotOP•4w ago
No description
crackshot
crackshotOP•4w ago
they are all setup to work with my landscape layer, foliage tool. grass layer, pcg graph, pcg foliage vol etc.
crackshot
crackshotOP•4w ago
trying to recreate my levels (like this) but faster in dash. i have lots to make.
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DanielFreden (Dash for UE5)
Thanks for the pictures. Sounds exciting trying to re-create it with Dash. If you can't send over an mesh for me to try I understand. Could you maybe try to compute some other assets in another project?
crackshot
crackshotOP•4w ago
quixel content shows.
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crackshot
crackshotOP•4w ago
ive removed all the lods from teh meshes and done a project folder resize on all textures to 1080. other than that. they are just static mesh, material,textures. (no nanite / lumen) its disabled in project and ini. actuall just showing quixel fav list.
DanielFreden (Dash for UE5)
Yee the Quixel tab and the Current Project tab are different things Quixel tab reads direectly from where you download your quixel assets to, from Bridge Plugin The current project tab is a tab where you can compute your project assets to have them easily useable. Just to double check, was it not possible to get a screen recording of when you try to compute some assets in the Current Project tab?
crackshot
crackshotOP•4w ago
the megascans folder inside (fab) isnt showing either. yep i did get a recording hold up.
DanielFreden (Dash for UE5)
Ye that's intentional. You can see your FAB assets in the FAB tab so we hide them from the project tab
crackshot
crackshotOP•4w ago
to big for discord
crackshot
crackshotOP•4w ago
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crackshot
crackshotOP•4w ago
30mb just captured with radeon live. if you click anywhere inside DASH UI that message goes away. and u can jsut leave it there for ages. i left for almost hour after those log messages finish, a while the auto update (enters the log)
DanielFreden (Dash for UE5)
Thanks a bunch! The main dev for tagging is off right now but will ping him tomorrow!
crackshot
crackshotOP•4w ago
thanks for feedback. you been very helpful
DanielFreden (Dash for UE5)
Very strange, you are supposed to see some countdown up here as well, so it seems the process never actually starts
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DanielFreden (Dash for UE5)
btw, do you mind if I send you a DM? I have an idea
crackshot
crackshotOP•4w ago
ill try on a new project in the mean time and import something from fab. see if it works. my project is very "customized" may not like it. i didnt "import materials" not sure if that means anything. sure.

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