Crash

Hello, I encounter a crash in a new save. It's only happened twice, but it seems to happen when I'm alt tabbed? (may be coincidence).
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!`FD3D12DynamicRHI::ProcessInterruptQueue'::`2'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!`FD3D12DynamicRHI::ProcessInterruptQueue'::`2'::<lambda_1>::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Solution:
Mhmm, potentially, but unlikely. Your GPU drivers are a little out of date though, I'd start there.
Jump to solution
10 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for rakkenti (197451723227398147)
Key Details for SMMDebug-2025-03-09-19-14-31.zip
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 48
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 48
Game: WindowsClient CL 385279 from steam
Path: `e:\Games\SteamLibrary\steamapps\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
Curve Builder can be updated to 1.1.0-pre.1 Update these mods, there may be fixes for your issue in doing so.
d3d
Please force the use of DirectX11 with your game by adding the -d3d11 argument to your game
rakkenti
rakkentiOP2mo ago
I can't update curve builder Oh I can
McCovican
McCovican2mo ago
>rhiborked
FICSIT-Fred
FICSIT-Fred2mo ago
There are a few things to try if your RHI is causing crashes. 1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11 2) Try verifying your game files. 3) Update/reinstall your graphics drivers 4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings. 5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor) For more info, run one of the following bot commands by sending it as a chat message: >dx11 >dx12 >vulkan >verifyepic >verifysteam
rakkenti
rakkentiOP2mo ago
Could frame gen also play a factor? I'll try the options too thank you
Solution
McCovican
McCovican2mo ago
Mhmm, potentially, but unlikely. Your GPU drivers are a little out of date though, I'd start there.
McCovican
McCovican2mo ago
From what I can see, it's more likely resource exhaustion, especially if you have other things running on your system that take up a lot of VRAM.
rakkenti
rakkentiOP2mo ago
Oh thanks I didn't realize that I'll test the game again I have another "game" (spirit city, which is more of a productivity tool, but its built with UE, but it's pretty light on the vram (around 2/16gb usage), this is the first time I have it on with satisfactory so I'll close it and test Do you know if moving files around could also cause the issue? I was moving TB's around drives while playing, it didn't directly cause any performance issues so I brushed it off but now thinking about it..
McCovican
McCovican2mo ago
Very yes.
rakkenti
rakkentiOP2mo ago
Alright, tested for a bit and no signs of the issue anymore, thank you so much

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