Making my first shader, how do I keep vanilla shadows?
I'm working on my own shader (mostly for learning) and I want to work on it bit by bit and learn as I think of things. Right now I've simply created some fog. But when my shader is active it seems I completely lose vanilla shadows? How can I get them back while using my shader? Currently my shader directory is this:
shaders/
├─ composite.fsh
├─ composite.vsh
├─ shaders.properties
I guess I incorrectly assumed that anything I didn't change would just fallback to vanilla?




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Making my first shader, how do I keep vanilla shadows?