Other player crashed multiple times before able to join
Hey I am in the endgame with my brother and ever since a session or two ago, he keeps being unable to reconnect. The game states reliable buffer overflow(we had this issue before) but it also just crashed his game. I included the latest crash log (generated a few min ago).
I did some googling myself and suspect that it might have to do with bugged duplication in blueprint designer or something but I was hoping that someone here might be able to take a look at this crash log and help out.
I would launch the game in debug mode via satisfactory mod manager but it took my brother enough effort to get in already so I will only do that as a last resort right now.
30 Replies
>debughere ― only need the debug info from SMM, not launching the whole game in a debug mode.
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
I also crashed once a few days ago but unfortunately forgot to save the crash log. If I do crash I'll add it to the thread
Oh nice
Automated responses for Yommi (141170135745560576)
reliablebufferoverflow
Something is causing the replication reliable buffer of
[UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem
to be overburdened! The limit is 8 but there were 263 items.
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/LhDDpt/Key Details for SMMDebug-2025-03-08-11-50-24.zip
Incompatible mods found!
Automatic Depot Restock:
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Ah so it seems to be the same issue as at the start of the playthrough but just worse
(Also, preferably, as the bot says, a debug dump from straight after the crash so we can trace what lead up to it, which this dump is not ― though I agree it's likely just a buffer overflow)
On a side note, Automatic Depot Restock is broken, you shouldn't use it
Yeah I saw. I am gonna try to convince brother to close the game and mess around with some stuff
I am gonna put answered on it for now and maybe later I'll remove the tag or create a new thread
And, from that log, there are a lot of errors from Refined Power. It would seem it's perhaps suffered some connection duplications? Having the server log might help more.
Only 32,000 instances of similar errors. 😅
Ah yeah refined power is the biggest suspect for me
server log?
Or the other player's log, if you're not using a dedi server for multiplayer.
grabbing it now
Automated responses for Yommi (141170135745560576)
reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-03-08-12-01-21.zip
Incompatible mods found!
Automatic Depot Restock:
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Those two logs are from different sessions.
That shouldn't be possible...
oh because my brother crashed perhaps?
I started session
Brother crashed a few times before being able to join
I create debug log and send it here
Brother creates a debug log and I send it here.
Does it then count as different sessions?
First dump is 11.09.04 ― 11.18.18. Second dump is 11.36.50 ― 12.01.12. There are backups of older logs in the logs directory (see: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs). The backup files will have the time that the log ended in their name.
That said, the second log you posted is... a mess. There is a lot going wrong in it, and I'm not yet sure where it's all coming from.
Also, how many sessions have you got in that first dump? Six-thousand missing mod notifications, at around ~200 per session? 30 sessions!?
Automated responses for Yommi (141170135745560576)
reliablebufferoverflow
Something is causing the replication reliable buffer of
[UActorChannel] Actor: FGConveyorChainSubsystem /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ConveyorChainSubsystem
to be overburdened! The limit is 8 but there were 263 items.
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/LhDDpt/reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-03-08-12-15-04.zip
Key Details for SMMDebug-2025-03-08-12-15-14.zip
Incompatible mods found!
Automatic Depot Restock:
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Are they now of the same session? What do you mean by a session?
Me and my brother generated these at the same tiem
Different worlds/games.
so closing and restarting game or swtiching to a different save counts as a new session?
No, creating a new game.
Yep, these cover the same time now. :)
Oh wait me and my brother switched host. So he send me the save file. I asked before if that would cause issues and got told no
Okay, neither of the two later dumps contain the missing mods line. I'll put it down to SML having a moment and move on.
Next: you both need to uninstall Automatic Depot Restock, and install the FixReliableBufferOverflow mod (https://ficsit.app/mod/FixReliableBufferOverflow).
Yeah we will do that for sure. Just can
can't do that right now because my brother is being a little bitch about having to leave the session and is afraid that the game will continue to crash again
Well it most likely will eventually crash again if you stay in it currently without fixing those two mods.
Hmmm that's a fair point actually
We already had one crash a few days ago(that's why I was asking for help) where I as the host crashed like 1 min before autosave happened