What means this error:
CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
14 Replies
I treid other shaders but it is always the same error
here aswell mods
@Moderators
Can you send us a full log?
How to find crash reports and logs
Please upload logs and crash reports to https://mclo.gs. This makes it easier for us to read them, especially on mobile. It also censors any information that may be considered private, such as your Minecraft access token or computer username
Logs always generate on game launch and can be found in the logs folder of your .minecraft directory. We are probably interested in the one named latest.log.
Crash reports only generate when Minecraft crashes and can be found in the crash-reports folder of your .minecraft directory. We are probably interested in the most recently created one.
Tag requested by slooshie
Yes oc:
Modrinth Link: https://mclo.gs/htIIXU0
Could you see if this happens without other mods? Only Sodium and Iris
Just noticed the graphics you’re using (Intel 2500), which only supports up to OpenGL 4.0. If any shaders use 4.1+ features they won’t be able to load on your hardware
How can I change this? Or how can I Use older vsrsions?
Solution
By buying a newer computer
:yes:
Try Super Duper Vanilla, see if it works.
Okee and what about shaders lower then the version 4.1?
Yes Thank you
But why? How can I find other shaders like this?
If you have the technical know-how, you can inspect what OpenGL version a shader pack may target by looking for the
#version
directive in the shader source code, i.e. .fsh
, .vsh
or others. Since you're limited to OpenGL 4.0 (#version 400
), look for ones that targets OpenGL 3.3 or lower (#version 330
, #version 150
or #version 120
are the common targets).
Unfortunately, many packs targets at least 410 for Mac support (BSL, Complementary) or 450 and above for advance features like SSBOs for path tracing.Okay Thank You 🙂