What means this error:

CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
Solution:
By buying a newer computer
Jump to solution
14 Replies
Sneggels
SneggelsOP3d ago
I treid other shaders but it is always the same error
samalando (ping on please)
here aswell mods
SPINZ
SPINZ3d ago
@Moderators
Slooshie
Slooshie3d ago
Can you send us a full log?
LilyBot
LilyBot3d ago
How to find crash reports and logs
Please upload logs and crash reports to https://mclo.gs. This makes it easier for us to read them, especially on mobile. It also censors any information that may be considered private, such as your Minecraft access token or computer username Logs always generate on game launch and can be found in the logs folder of your .minecraft directory. We are probably interested in the one named latest.log. Crash reports only generate when Minecraft crashes and can be found in the crash-reports folder of your .minecraft directory. We are probably interested in the most recently created one.
Tag requested by slooshie
Sneggels
SneggelsOP2d ago
Sneggels
SneggelsOP2d ago
mclo.gs
Fabric 1.21.4 Server Log [#htIIXU0]
1157 lines | 3 errors
Slooshie
Slooshie2d ago
Could you see if this happens without other mods? Only Sodium and Iris Just noticed the graphics you’re using (Intel 2500), which only supports up to OpenGL 4.0. If any shaders use 4.1+ features they won’t be able to load on your hardware
Sneggels
SneggelsOP2d ago
How can I change this? Or how can I Use older vsrsions?
Solution
Slooshie
Slooshie2d ago
By buying a newer computer
hardester
hardester2d ago
:yes: Try Super Duper Vanilla, see if it works.
Sneggels
SneggelsOP2d ago
Okee and what about shaders lower then the version 4.1? Yes Thank you But why? How can I find other shaders like this?
hardester
hardester2d ago
If you have the technical know-how, you can inspect what OpenGL version a shader pack may target by looking for the #version directive in the shader source code, i.e. .fsh, .vsh or others. Since you're limited to OpenGL 4.0 (#version 400), look for ones that targets OpenGL 3.3 or lower (#version 330, #version 150 or #version 120 are the common targets). Unfortunately, many packs targets at least 410 for Mac support (BSL, Complementary) or 450 and above for advance features like SSBOs for path tracing.
Sneggels
SneggelsOP2d ago
Okay Thank You 🙂

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