single player LODs to server
Hypothetically, if I had a single player save of a multiplayer world, is it possible to load up all the LODs in single player, and then overwrite some file(s) for the server LOD in my client to essentially "pregenerate" them?
I'm currently on the version: fabric-2.3.0-b-dev-1.21.4
14 Replies
yes thats possible, simply replace the sqlite file(s) for the server with the ones in your save
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
yup no plugin, just the normal client side mod! I have a follow up question, just a sec
wait you're not putting DH on the server, so ignore that
alright
so I understand that the sqlite file is probably the most important bit here. Are the other folders important in terms of moving over single player LODs to the server LODs? The image is my server LODs for reference

whats in the other folders?
more sqlite files?
it appeears so

keep in mind that i've updated from an older DistantHorizons version, so this might be a red herring
Solution
you could delete them all, join the server, and now you only have one
oh i see, so it's no longer important to DH functioning, at least in this case
yep
alright, I'll try it out and I'll resolve this when I see that everything works fine 🙂 thanks a ton!
np!