Tricks to allow MPSync network access?
Trying ot use MPSync to share a saved game and its crashing my Satisfactory build. Relevant SMM debug output attached. I allowed Public / Private network access in windows firewall settings for Satisfactory, SMM.exe, but this still persists. Any other ideas for why Satisfactory might not be able to hit this domain? I can at least connect to this domain on my browser so I think its just some sort of windows firewall setting
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Crash found in message.txt
triggered by @peter_This important part got cut off in the SMM log:
2-20.58.48:607][734]LogStreaming: Display: FlushAsyncLoading(2960): 1 QueuedPackages, 0 AsyncPackages
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: request failed, libcurl error: 28 (Timeout was reached)
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 0 (Found bundle for host: 0x1e66175d3c0 [serially])
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 1 (Hostname api.mpsync.app was found in DNS cache)
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 2 ( Trying 139.99.155.21:443...)
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 3 (connect to 139.99.155.21 port 443 failed: Timed out)
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 4 (Failed to connect to api.mpsync.app port 443 after 21077 ms: Couldn't connect to server)
[2025.03.02-20.58.49:099][778]LogHttp: Warning: 000001E7E18E4600: libcurl info message cache 5 (Closing connection)
[2025.03.02-20.58.49:104][778]LogWindows: Error: appError called: Assertion failed: IsValid() [File:C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1139]
I tried totally turning off windows firewall, defender firewall, virus threat real time protection. Still busted with all that off