Weird fog cutoff

I'm using complementary unbound and i was wondering if theres any way to make the fog continue past this so it looks less awkward
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6 Replies
Puhpine
Puhpine2d ago
/shadersupport
YAGPDB.xyz
YAGPDB.xyz2d ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1, 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Puhpine
Puhpine2d ago
Do you meet these requirements?
Landon
LandonOP2d ago
I believe so I’m 1.21.4 tho
Puhpine
Puhpine2d ago
Is your shader up to date? If yes, can you send logs? /logsstored
YAGPDB.xyz
YAGPDB.xyz2d ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.

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