Loading level on game startup

Hi all, I'm experimenting with custom levels for Satisfactory. I've completed the tutorials (thanks Robb and RedstonePfalz for this solution https://discord.com/channels/555424930502541343/1336077314114457640/1336094713249529980), cloned the example level and started editing it. It would be really cool if when I click the "Alpakit!" button, my game started with me already in my edited level, without having to go through New Game menu. How can I achieve this?
Custom Levels :: Satisfactory Modding Documentation
Features introduced in SML3.5.0 and Satisfactory Update 8 make it much easier to create custom game levels. Custom levels depend on too ma...
6 Replies
Jarno
Jarno•2mo ago
pff i think you can achieve this with a custom startup command but i am not an expert on those, iv refused to use them myzelf despite beeing told to use them many times 😅 i think you might be able to edit this one to your needs https://docs.ficsit.app/satisfactory-modding/latest/Development/TestingResources.html#LaunchScript
Testing Your Mods :: Satisfactory Modding Documentation
Testing your mods to ensure that content is accessible and there are no bugs present is an important step in development. Careful testing be...
GrahamKracker
GrahamKracker•2mo ago
i got it to work before, when i get home ill try and find it aand i completely forgot about this
Robb
Robb•2mo ago
the quick launch script graham sent is outdated, the most up to date one is on the page Jarno linked it definitely is(/was) possible, Nog and I used it all the time for NogsLevel the docs page is slightly outdated as the script now uses the new-in-1.0 -ini:Engine: launch argument. but you can modify the GameDefaultMap like in graham's post to point to your level asset
GrahamKracker
GrahamKracker•2mo ago
yeah i should have realized its outdated oops
Robb
Robb•2mo ago
still a good example of using a custom map path

Did you find this page helpful?