enabling shaders causes lod to not be visible
i sat and waited in my singleplayer to test this. The generation finished, and with out shaders it looked great. Once i pressed 'K' to enable complimentary shaders, the lod is not rendered. MC 1.21.4 nightly build Iris 1.8.8 and complementary 5.4
log and screenshots added
4 Replies
heres f3 if it has any usefull information

i beleive i found the issue. setting colored lighting to on makes the lod not render. anyone know why? I REALLY like the colored lighting in this pack so i would love to know how to make the two agree.
alright this is strange. version 5.4 of complementary its broken. version 5.3 it works
so some incompatibility with the shaders newest version an DH
You'll have to ask the complementary dev what's happening