"Shared/Same Context Buffer" LOD Builder Failure

Hi all. I've been using Distant Horizons in Allthemods-10, and have had no issues for around a month so far. However, today I've encountered a bug that no solution a search engine or the FAQ has been able to fix. I've even nuked the config file and restarted computer.
The LOD Builder component will queue jobs but never actually complete them. Every job in that sequence beforehand can complete fine. In debug mode, the "Rendering" to "Same/Shared Context Buffer" will cycle endlessly, along with the CPU limit warning if I walk around enough to get the queue to 1,000.
This problem would occur intermittently over the past week and usually a restart would fix it. However, when I loaded a new dimension via Compact Machines, the problem became consistent and unfixable. I know it is not a compatibility issue as I've been playing for a month and loaded other modded dimensions just fine without issue. During this, no in-progress wireframes are visible.

Error messages are visible in screenshot. Modlist is the standard ATM10 version, as of October 24, plus Simple Clouds, Chunky (not running) and Distant Horizons. Singleplayer world only. No logs, this never caused a crash.
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Solution
Switching to nightly build fixed it, but i'm not gonna mark it as a solution since that involves a more generally unstable build type.
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