"Shared/Same Context Buffer" LOD Builder Failure

Hi all. I've been using Distant Horizons in Allthemods-10, and have had no issues for around a month so far. However, today I've encountered a bug that no solution a search engine or the FAQ has been able to fix. I've even nuked the config file and restarted computer. The LOD Builder component will queue jobs but never actually complete them. Every job in that sequence beforehand can complete fine. In debug mode, the "Rendering" to "Same/Shared Context Buffer" will cycle endlessly, along with the CPU limit warning if I walk around enough to get the queue to 1,000. This problem would occur intermittently over the past week and usually a restart would fix it. However, when I loaded a new dimension via Compact Machines, the problem became consistent and unfixable. I know it is not a compatibility issue as I've been playing for a month and loaded other modded dimensions just fine without issue. During this, no in-progress wireframes are visible. Error messages are visible in screenshot. Modlist is the standard ATM10 version, as of October 24, plus Simple Clouds, Chunky (not running) and Distant Horizons. Singleplayer world only. No logs, this never caused a crash.
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Solution:
Switching to nightly build fixed it, but i'm not gonna mark it as a solution since that involves a more generally unstable build type.
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10 Replies
Undercover Fish
Undercover FishOP2w ago
Oh, and: if anybody responds to this and I'm not in-game, do expect a delay as I finish what I'm up to and reload it.
Solution
Undercover Fish
Switching to nightly build fixed it, but i'm not gonna mark it as a solution since that involves a more generally unstable build type.
Undercover Fish
Undercover FishOP2w ago
(unless a mod wants me to)
Puhpine
Puhpine2w ago
The nightly builds are now pretty stable, and will be released as a stable build soon if no bugs are found. So I think switching to the nightly build is a good solution.
Undercover Fish
Undercover FishOP2w ago
Okay then. Should I mark as solved, even if it's just using a different version?
hardester
hardester2w ago
I'll say upgrade to a nightly buld first, see if the issue persist or not before closing this thread as solved.
Undercover Fish
Undercover FishOP2w ago
I did, and the nightly build fixed it. (And also seemed to be much more speedy!) But I know not everybody updates to newer versions. Feels like a copout of a fix?
Puhpine
Puhpine2w ago
Why would updating to a newer version not count as a fix? I dont get it Anyway, marking the solution is solved is not that important anyway
hardester
hardester2w ago
Updating to a fixed version is considered a fix. Softwares do need updating to fix an existing issue.
Undercover Fish
Undercover FishOP2w ago
OH! I totally forgot DH updates for multiple minecraft versions. Okay, marking fix.

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