missing a mod
I'm fairly new to mods and stuff so I don't know which mod is missing can anyone tell me

Solution:Jump to solution
Open up SMM, select the Installed filter, and uninstall any mod which has a yellow or red title
33 Replies
>debughere
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
(looks like you might have an old, now-deleted mod enabled?)
Automated responses for Excludedwheat32 (1268991525317120173)
Outdated mods found!
Upside Down Foundations More can be updated to
1.0.15
Hide Researched Milestones - CL can be updated to 1.0.8
Portable Miner Collector can be updated to 1.0.14
Universal Machine - CL can be updated to 1.0.26
Gateways Extension can be updated to 1.5.0
Vanilla Green House can be updated to 1.4.9
More Beams and Pillars can be updated to 1.0.15
Infinite Zoop can be updated to 1.8.22
Better Alternate Recipes can be updated to 1.2.8
Extra Milestones can be updated to 1.0.14
Update these mods, there may be fixes for your issue in doing so.Incompatible mods found!
AD-W: Uranium Rifle[UR](U 1.0.1): Reported broken.
https://discord.com/channels/555424930502541343/555782140533407764/1030460640478900314
AD-W:Military Grade Rifle[MGR]:
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-02-20-15-01-05.zip
Good bot :3
:3
-# Responding to
good
triggered by @McCovicanI cant remove it nor disable or unistall it
what happens when you try?
this

is it the same with the other incompatible rifle mod?
yes
hm interesting, not sure what could be causing that
Unfortunately, there's no easy way for us to check what uses that as a dependency either.
is it possible to manually delete the file? like you can with for example subnautica.
It is, but because it's in your profile it'll be reinstalled
oh ok.
(haven't given up yet, just doing some investigating)
I mean, in theory, anything that used that as a dependency should surely be marked as incompatible itself? 🤨
You'd assume, but it's possible it's something nobody ever plays with so nobody's realised
Uhhh, looks like Fred missed a few incompatible mods as well.
BuildableResourceNodesAddon_MM
is enabled tooSolution
Open up SMM, select the Installed filter, and uninstall any mod which has a yellow or red title

Most likely, uninstalling one of those broken mods will also then allow you to uninstall the rifle mods
Also, you don't need
Containers with Screen
if you already have Container Screens and more
enabled.ok ive done it it runs now cheers i guess id need to keep an eye out for that in the later down the line. (im so used to vortex lol
and chance you can send a new debug file so we can investigate which mod was dependent on the rifles?
-# Responding to
Key Details for SMMDebug-2025-02-20-15-30-40.zip
triggered by @Excludedwheat32Whelp, it was actually
BuildableResourceNodesAddon_MM
that was pointing to that now-missing mod CYKiwTGyi6cxTY
, but nothing that was pointing directly to UraniumRifle
― maybe that ID was at one point used by the rifle mod? Dunno.but both rifle mods? super odd
Indeed, it does admittedly seem somewhat unlikely.
i do apriceate the help with that.