increase the rate at which lods are sent to the client?
i've already generated a 256 chunk radius LOD in singleplayer for my multiplayer world (which also has a 5kx5k area already fully generated through chunky) and have it imported into my multiplayer instance, but when i run it i notice that it generates blocks up to 500 quite quickly, but after that loading of the LODS seems pretty sluggish. i haven't really messed around with configs related to server DH and this is pretty much the first time i've worked with DH on the server, so i'm quite new to this.
i've disabled the cap on maxdatatransferspeed by setting it to 0 and messed around with the cpu load presets
am i just merely overestimating the preformance of my 4 core ARM cpu oracle cloud virtual machine or is there a setting that i'm missing
its alright for now, but due to the fact that i've already generated 2 gb worth of LODS, id like to see it come to fruition.
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ok well now it seems to have loaded every pregenerated chunk so now i feel a little dumb
aaaaaaaaaghhhh of course when i say something all the LODS just descided to unrender !!!
LOD gen seems to be much more productive now; for whatever reason. maybe the redudant /dh pregen did the trick?