Water glitch with BSL shaders
Versions:
Fabric 0.16.9
MC 1.21.3
DistantHorizons-2.3.0-b-RC2-1.21.3-neoforge-fabric
I'll post a screenshot of my mod list and a file of my DH config soon.
So for some reason, the DH loaded chunks use BSL shaders just fine, but the chunks that are actually being loaded near me have this glitch as seen in the post picture. I'm on 1.21.3 because this instance is for a server, so that cannot change. Otherwise, is there a way to fix this?
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3 Replies
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Solution
Update to a newer nightly build