unsure if this is the right place for this, bliss shaders issue with DH
my character becomes semi transparent when infront of water or ice for some reason after turning off overdraw prevention in bliss shader settings, and setting it to 0.0 in DH settings, any way to fix? (1.21.1, modded)

6 Replies
yeah you should not turn off overdraw prevention. It exists for a reason :p
it causes a lot of weird issues when moving with elytra, is there a way to disable water alltogether from chunks that DH renders thats outside of my vanilla distance? because im noticing the transparancy only happens with water/ice thats outside of my 32 chunk distance
32 chunk distancethis is likely the main cause of your issues we recommend keeping your vanilla render distance at 12 or less. Higher values result in slower chunk loading which shows the overdraw prevention more
i tried about every chunk distance one by one with overdraw on and it still did it sadly

this is with 12
id honestly be fine with just disabling water, i did that somehow before and it fixed it pretty well but idk how to recreate the effect