chunk
I downloaded Fabulously Optimized and threw distant horizons in. I tried it and it had huge holes at the edge of render distance and it didn't render much further than my view distance. I loaded into the world and it mentioned that I'm generating a lot of chunks at once. After I waited to generate spawn I explored for a bit and then set rendering to pre-generated chunks only and flew back to spawn. all the chunks that were already generated had holes in them as I flew and I'm not sure how to fix it.
11 Replies
huge holes at the edge of render distance/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.section one
-----------------
it didn't render much further than my view distanceworld generation takes a long time. youll have to wait for more chunks to generate /slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)------------------
it mentioned that I'm generating a lot of chunks at onceit should also give you some tips on how to fix that, have you tried those? ----------------------
all the chunks that were already generated had holes in themsounds like DH didnt have enough cpu time to convert all chunks to LODs. try increasing cpu load and flying slower
it's not about the flying speed
regardless of whether I have 2 render distance or my usual 16 it just makes holes
everywhere
just past my render distance
but it doens't even go far out, it's maybe like a 4 chunk ring around my max view distance
so if it's 16 chunk radius then shouldn't that 128 lod range be much bigger than 16?
am I wrong?
are there any incopatible mods?
are you using chunky?
/chunky
Using Chunky's pregeneration and Distant Horizons at the same time is known to cause LODs to turn into swiss cheese as can be seen in the attached screenshot.
Distant Horizons has a built-in LOD pregenerator called Distant Generation. However, Distant Generation only saves the LODs, not the vanilla chunks. This is in order to save file space, as pregeneration often leads to huge file sizes.
If you actually want to pregenerate vanilla chunks along with LOD data, remove Distant Horizons, use chunky to pregenerate, and add Distant Horizons back. Once the pregeneration is done and Distant Generation is enabled, Distant Horizons will convert all the pregenerated, saved chunks, inside your DH Render Distance to LODs.
If you only want the LOD data and don't need the vanilla chunks, use Distant Generation instead of Chunky's pregeneration.
Note, these issues may not only occur with Chunky, but also with other similar pregeneration mods.
nope
chunky doesn't activate unless you actually run the generate command right?
no I don't
YEA
oops
yea
then its probably this
ok I'll try again