C#C
C#11mo ago
Merineth

othello game

        public override async Task<(int x, int y)> RequestMove(GameBoard board, List<(int x, int y)> validMoves)
        {
            /* while (the user hasn't made a valid move)
               
                    request a valid move from the user
                
               end while
                
                save the move as x and y
                return x and y

            */
        }
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