FAB Material Issue

@DanielFreden (Dash for UE5) Hey, I have a problem with some fab textures, idk why, when i import the material it's going on a vinyl material type... I don't understand why
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9 Replies
DanielFreden (Dash for UE5)
Hey hey @Awening 🙂 Very strange, I tried the same surface and all good here. What UE version are you on? I tried 5.4 and 5.5 If you check the material without our shader, does it look alright? And then you can also try deleting the Dash version of this material so it get's re-imported. Showing in the video here
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Awening
AweningOP•3mo ago
Hey @DanielFreden (Dash for UE5) I am on the 5.5.1, i already do that, and with the original fab material it's working nicely only with the dash polygon flow material i got some issue and not only with this material... i think the issue is from the master material
Roger_
Roger_•3mo ago
Hey! @Awening, I think the issue might be caused by the use of Virtual Textures (VT) your project has VT enabled at import. So all the textures you download will be VT ready. Our shaders don't support VT. It Will be available in the very near future tho!
Roger_
Roger_•3mo ago
https://forums.unrealengine.com/t/textures-importing-as-vt-when-i-want-regular/1176532 This thread should help you configure and change some settings. It mainly the enable virtual texture on texture import that needs to be looked into
Epic Developer Community Forums
Textures importing as VT when I want regular
Hello. I am using Virtual textures on my landscape and want to use texture blending on my imported materials (rocks, logs, etc) but it doesn’t seem to work if my meshes are VT. Instead of blending on a scale it basically acts as if the texturing is 0/1 (on/off). Either the material is fully blended with the landscape texture or not at all. I...
Awening
AweningOP•3mo ago
Oh! It can be right! I will check that in few minutes
Awening
AweningOP•3mo ago
Hi @Roger_ so,
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Awening
AweningOP•3mo ago
I put the images textures here in non-virtual But i saw some connexion are break here is it normal? because now, my texture is like that:
Awening
AweningOP•3mo ago
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Roger_
Roger_•3mo ago
Hey! Those connexions are not broken. They are Named-Reroutes. As for the shaders let's try to search and isolate the issue. I would recommend to start by creating a new project just to test if dash works on that. If it does, then the issue might be due to a setting in the current project. And if it doesn't work on a new project we will know it's not a project issue and we can look into how the materials are imported on our end. When you try the first option please let me know what you got as a result.

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