Color Averaging Adjustments
Hello, I am looking for suggestions on how to get my color adjustment to favor darker pixels. The texture for this leaf block has a lighter top and darker bottom. Because DH is averaging based on the top pixels, it really pops out from the other trees when rendered as a LOD. Is this just a natural consequence of the texture or is there a setting I can make adjustments to that will correct this?


1 Reply
dont think you can fix that
because i dont think there is an option to not let DH take the colour of the top block