Transferring saved chunks.
I found the seed of a server I play on and loaded all the chunks in a single player world using that seed. Is it possible to copy those saved chunks onto the saved chunks of the server? Using 1.21.4
18 Replies
yes, move the sqlite file(s) from the singleplayer save to the multiplayer folder
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
thanks
np!
sorry i got one more question, does this mean 10 minutes or 10 hours
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10 hours i believe
wow
is that normal for 1 million chunks
i only set the LOD Chunk Render Distance Radius to 512
so i just save and quit then quit game and the files will have saved permanently to those files?
yes
ohh alr cool
thanks again
not sure what you mean
so ive just been loading a bunch of chunks with dh, is there anything i need to do to ensure that the chunks have actually permanently saved for when i re join the world
oh yea that is just done automaticly
alr cool
if you see it rendered, it is proabably written to file
abt to transfer the chunks now
its taking a while to load the chunks after transferring, will it take a long time every time i join the server
shouldnt take more than a minute
i changed the LOD Chunk Render Distance Radius and it just got rid of all the chunks then has to re rendered them all ;-;
it only has to reload them though
not regenerate them