renaming items

Hello, I was wondering if there was a way to rename the vanilla items but effectively have satisfactory still be vanilla. I found a mod called Rename everything - CL that does allow for that, I am able to rename items... But I am looking for something diffrent. I am currently playing with my friend and brother, and I want all of us to have the same item names however, I don't want them to need to do any setup. My first idea was to see if I can find where the item names are stored for Satisfactory, if they are stored in some DLL file or other recourse file, then I can edit it to change the names and switch that file out on their computers. However, I dont know if there actually is a location that holds all of the item names, and I also dont know if such a file contains other information that is important to the user and thus mess everything up. If someone happens to have the knowledge on if this first method is possible, I would love to know what file it is and how I can navigate it. But I have a feeling that its not worth the trouble. That leads me back to the rename everything mod I just found. I don't know if there is a way for me to rename all the items I want, and then setup their satisfactory installations to use those names. To be clear, I don't want them to have to go through the entire process of installing a mod manager and getting the mod and configuring it. I am pretty good at BATCH scripting so I can replace and add any file or folder. What I want to know with this approach is, from a technical perspective, what is needed to load a mod in satisfactory? Is it as simple as adding some things to a specific folder or are there also luanch arguments that I need to tweak? This is probably something I am able to figure out by myself but if anyone with the knowledge wont mind explaining that would save me lots of time. Also, on the off-chance that it can be done completely server-side. I need to know
Solution:
You seem to have questions about modding. You should grab the Aspiring Modder role from Discord's role selection page (<id:customize>) and then read the docs carefully (https://docs.ficsit.app/satisfactory-modding/latest/index.html#_for_developers). If you still have questions after that, please go to #help-writing-mods!...
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6 Replies
Robb
Robb4d ago
>cake
FICSIT-Fred
FICSIT-Fred4d ago
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
Robb
Robb4d ago
>modding
Solution
FICSIT-Fred
FICSIT-Fred4d ago
You seem to have questions about modding. You should grab the Aspiring Modder role from Discord's role selection page (<id:customize>) and then read the docs carefully (https://docs.ficsit.app/satisfactory-modding/latest/index.html#_for_developers). If you still have questions after that, please go to #help-writing-mods!
Robb
Robb4d ago
the quickest way to make renames that everyone in your group can use would be to make your own contentlib patches to send them OR put together your own contentlib patches as a mod for them to use or, if rename everything happens to store the renames in a config file (no clue how Aquila has them set up to be stored right now) to send them that file
123git
123gitOP3d ago
Ok, I think I will have to look into that. Thank you

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