road questions
@Daniel - COO
I have two problems with the road tool, I'm struggeling with.
First is the width. Are this centimeters? If I compare it to a cube, both set at 12 meters (cube) and 1200 (centimeters? road), the road has twice the width. See Attachment 1.
Second problem: How can I adjust the UV so the texture stays in the middle of the road when I change the tiling? See attachments 2 & 3.
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5 Replies
Hey hey 🙂
1. I know we have been moving towards using UE logic here, which I think is meters? But anyhow, I don't think we have gotten to all the tools, but will check with the devs what logic we have in the road tool currently
2. The road tool only has a basic UV/tiling setting, but if it is a Megascans material, we have more tiling settings in our Material Edit tool which I think you will be able to use to sort this out.
Hi, Daniel. Thanks for your fast response. Unfortunately the material tiling didn't work for that too. There is only x- & y-tiling but no option to move the uv.
But I'm in the weekend now and ask again at monday. Or possibly I find a solution until then.
Perhaps it is in our Blend Material that we have uv-position or something like that 🤔🤔
But yee let's reconnect on Monday 👋
It seems that was a conflict with the DAZ plugin here too. I have now two submenus for positions x & y.
Ahaa good that you sorted it out, will include this info when we look into this plugin conflict issue
regarding your unit question @der_urig, it is a bit messy right now. We should eventually go through the tools and have them match the UI meter units. Right now it seems to be a bit mixed logics in the tools I think.