Cartograph latest version crash

@yeshjho Thanks for making this awesome mod. But I am encounting a crash issue when using the latest version of cartograph and some other mods. Here is what I know: Cartograph 0.8 and other mods = unplayable high frequency random crash Cartograph 0.7.3 and other mods = no crash Cartograph 0.8 only = no crash Most of the crash happens when I select or placing a big blueprint. Sometimes after the blueprint have been placed successfully, I tried to build some other thing it crashed. Sometimes I'm just about to cut down a tree, it crashed... I will upload my savefile,blueprint,crash report and modlist. I haven't test which mod is conflict with cartograph because it's not a easy job for me and it is 2:00 am in my country right now... Is there an easy way to test it? Sorry for the bad english.
Solution:
Hey, I just uploaded a fix(hopefully)! Please let me know if it happens again after updating.
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14 Replies
McCovican
McCovican2w ago
As it so happens, I just ran face-first into this as well. Similar symptoms, went to place a conveyor lift, accidentally splined it into the heavens (I have Infinite Spline), crashed. I wasn't going post about it because, well, at least partially my own fault ― "Fix: Don't repeat the dumb thing." In any case, my log tail was quite similar. Same faulting module, same logging termination before the stacktrace. Seems I coincidentally did that at the same moment as Cartograph was attempting a redraw, and it took that personally.
[2025.01.22-17.56.53:710][116]LogCartograph: Warning: (498)Class ScreenIcon_C not found in ClassPtrToClassIDMap
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.58:006][446]LogGame: Warning: IFGColorInterface::ApplyCustomizationData was called with uninitialized customization data. Intialize prior to triggering this call!
[2025.01.22-17.56.58:006][446]LogTemp: Warning: AFGConveyorLiftHologram::ConfigureComponents
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.58:008][446]LogInfiniteSpline: Display: Length before: 0
[2025.01.22-17.56.58:008][446]LogInfiniteSpline: Display: Length after: 9.99999996e+11
[2025.01.22-17.56.58:011][446]LogInfiniteSpline: Display: Length before: 0
[2025.01.22-17.56.58:011][446]LogInfiniteSpline: Display: Length after: 9.99999996e+11
[2025.01.22-17.56.58:047][448]LogCartograph: Display: (925)RedrawMapCoroutine Finished
[2025.01.22-17.56.59:162][527]LogWindows: Error: Error reentered: Assertion failed: ObjectIndex >= 0 [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1206]
[2025.01.22-17.56.53:710][116]LogCartograph: Warning: (498)Class ScreenIcon_C not found in ClassPtrToClassIDMap
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.53:710][116]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.53:781][118]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.58:006][446]LogGame: Warning: IFGColorInterface::ApplyCustomizationData was called with uninitialized customization data. Intialize prior to triggering this call!
[2025.01.22-17.56.58:006][446]LogTemp: Warning: AFGConveyorLiftHologram::ConfigureComponents
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (589)RedrawMapCoroutine Started. Entire: 0
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (651)Buildings Change Processed
[2025.01.22-17.56.58:006][446]LogCartograph: Display: (35)Sending Update Data
[2025.01.22-17.56.58:008][446]LogInfiniteSpline: Display: Length before: 0
[2025.01.22-17.56.58:008][446]LogInfiniteSpline: Display: Length after: 9.99999996e+11
[2025.01.22-17.56.58:011][446]LogInfiniteSpline: Display: Length before: 0
[2025.01.22-17.56.58:011][446]LogInfiniteSpline: Display: Length after: 9.99999996e+11
[2025.01.22-17.56.58:047][448]LogCartograph: Display: (925)RedrawMapCoroutine Finished
[2025.01.22-17.56.59:162][527]LogWindows: Error: Error reentered: Assertion failed: ObjectIndex >= 0 [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1206]
Extended log attached. cc: @yeshjho Or not. Discord has decided I no longer get to upload stuff. k.
FICSIT-Fred
FICSIT-Fred2w ago
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 232
Game: WindowsClient CL 385279 from Steam
Path: `f:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 232
Game: WindowsClient CL 385279 from Steam
Path: `f:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870
-# Responding to Key Details for SMMDebug.zip triggered by @McCovican
yeshjho
yeshjho2w ago
Hmmm Most of the crash reports I'm getting includes that quadtree assertions. I guess the reason the crashes themselves look random is because the objects are corrupted internally in the engine. Maybe having too many objects in a cramped area causes it? I'll look into it further. Thank you all for for reporting! Found the cause of the crash, I'll depoly a fix when I get back home later!
McCovican
McCovican2w ago
That indeed tracks with the circumstances of my crash. It was an extremely cramped area with lots of pipes/conveyors/appropriate miscellaneous factory basement shit/etc. Thank you very much for your effort! 😁
wyw_Jack
wyw_JackOP2w ago
Yeah me too. I like to put things very close together. For example, placing a wall outlet under the power pole or inside a foundation to hide the wires. Glad to know that you have found the cause. Thank you for your terrific work!
Solution
yeshjho
yeshjho2w ago
Hey, I just uploaded a fix(hopefully)! Please let me know if it happens again after updating.
wyw_Jack
wyw_JackOP2w ago
ok I'll try it now! thank you so much!
wyw_Jack
wyw_JackOP2w ago
I've did some crazy test and no crash happend. I'll use this fixed version continue building my world. This is a great mod and thank you for your effort!:thumbsup_festive: :thumbsup_festive: 🥳 🥳
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yeshjho
yeshjho2w ago
Thanks for the intense testing!
willisit
willisit2w ago
I'm sure this is me, but I'm still having the same crashes. Without Cartograph, it runs just fine (and on it's own) but working out which mod it's clashing with... !
willisit
willisit2w ago
Log attached. Looks like something is trying to draw where something else is in place and the engine exits.
yeshjho
yeshjho2w ago
Nah it was me, missed one place to fix. Thanks for the report, the log really helped a lot getting to the point very quickly. I'm building a new version now...
willisit
willisit2w ago
Marvellous!

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