Game crashes involving blueprints
So, i place one blueprint down, it works fine. I add a few metal pillars to it (it's a train support blueprint) It's fine. I add the top part - It's fine. I middleclick the metal pillar - it crashes
12 Replies
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
i got the crash log, lemme get a debug info thingy
-# Responding to
Key Details for SMMDebug-2025-01-22-15-04-02.zip
triggered by @N3TW0RK@SirDigby {Mod Name}
I'm not familiar with that crash, sorry. Maybe someone else is
Given the involvement of train tracks, my eye would be on LostTrainAlert. Andre himself suggests using https://ficsit.app/mod/TrainAlert instead, so I would perhaps give that a try first.
PS: I would advise against using the 300 inventory slots mod. It can cause issues further into the game. Player Stack Sizer by SirDigby himself can accomplish a similar degree of inventory density.
TrainAlert - SMR
Get notified when a train is idle too long. Customize notification duration and idle time threshold to suit your needs.
it would appear that the issue is caused by pillars
the bottom-most block of the blueprint is a large pillar support
i can easily place it anywhere BUT
the moment i aim it at a pillar... crash
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues