Shaders that worked on 1.20.4 now doesn't work in 1.21.1
The image attached is BSL in my 1.21.1 mod pack, the entities are not rendering in
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23 Replies
another shader I used in 1.20.4, Chocapic Toaster, also doesn't work in 1.21.1 (left pic is 1.20.4, right is 1.21.1)
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and then there are other lightweight shaders also having problems
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mod list
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and GPU
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i encountered these issues when updating to 1.20.4, but back then I used modrinth to launch and just thought it was a modrinth issue, since after launching in minecraft laucnher, i didn't encounter these issues
with Rudimentary shaders
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Can you try removing all mods besides sodium and iris?
aight
uh
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bsl still doesn't work
mod list: sodium (0.6.5), iris (1.8.1) and fabric api (0.109.0)
Could you please send your latest.log
they're on the wrong GPU
[17:31:58] [Render thread/INFO]: Hardware information: [17:31:58] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz [17:31:58] [Render thread/INFO]: GPU: Intel(R) HD Graphics 4000 (Supports OpenGL 3.2.0 - Build 10.18.10.5161) [17:31:58] [Render thread/INFO]: OS: Windows 10 (10.0)
Ah, didn’t see they sent it above
the error log
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ComplexNeko
YouTube
HOW TO USE DEDICATED GPU ON MINECRAFT
How to use dedicated gpu on minecraft, minecraft not using dedicated GPU, AMD & Nvidia graphics cards
click duh link, do it, i know you want to - https://www.youtube.com/c/ComplexNeko?sub_confirmation=1
[INFO]
In today's video, I show you how to enable and use your dedicated GPU/graphics card on Minecraft if Minecraft isn't using your graphics ...
does the gpu change when you create a new profile?
your CPU is literally 13 years old
I don't know
hand me down laptop :/
It can decide which graphics to use depending on the JRE. It’s essentially random afaik
guh
So you have to set each JRE individually via the method above
aight
works now :D
thanks m8!