Shaders that worked on 1.20.4 now doesn't work in 1.21.1
The image attached is BSL in my 1.21.1 mod pack, the entities are not rendering in
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another shader I used in 1.20.4, Chocapic Toaster, also doesn't work in 1.21.1 (left pic is 1.20.4, right is 1.21.1)
and then there are other lightweight shaders also having problems
mod list
and GPU
i encountered these issues when updating to 1.20.4, but back then I used modrinth to launch and just thought it was a modrinth issue, since after launching in minecraft laucnher, i didn't encounter these issues
with Rudimentary shaders
Can you try removing all mods besides sodium and iris?
aight
uh
bsl still doesn't work
mod list: sodium (0.6.5), iris (1.8.1) and fabric api (0.109.0)
Could you please send your latest.log
they're on the wrong GPU
[17:31:58] [Render thread/INFO]: Hardware information: [17:31:58] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz [17:31:58] [Render thread/INFO]: GPU: Intel(R) HD Graphics 4000 (Supports OpenGL 3.2.0 - Build 10.18.10.5161) [17:31:58] [Render thread/INFO]: OS: Windows 10 (10.0)
Ah, didn’t see they sent it above
the error log
ComplexNeko
YouTube
HOW TO USE DEDICATED GPU ON MINECRAFT
How to use dedicated gpu on minecraft, minecraft not using dedicated GPU, AMD & Nvidia graphics cards
click duh link, do it, i know you want to - https://www.youtube.com/c/ComplexNeko?sub_confirmation=1
[INFO]
In today's video, I show you how to enable and use your dedicated GPU/graphics card on Minecraft if Minecraft isn't using your graphics ...
does the gpu change when you create a new profile?
your CPU is literally 13 years old
I don't know
hand me down laptop :/
It can decide which graphics to use depending on the JRE. It’s essentially random afaik
guh
So you have to set each JRE individually via the method above
aight
works now :D
thanks m8!