Some areas completely invisible until visited
Hey, i have a huge amount of the world already pre-generated, but some chunks still don't load in until the player moves there
Client mod list:
AppleSkin, CICADA, Continuity, DH (duh), Do a barrel roll, ferritecore, lithium, modernfix, origins, presence footsteps, sodium, sound physics remastered, visuality, vivecraft
Server mod list: chunky, cicada, debugify, DH, do a barrel roll, ferritecore, lithium, modernfix, monsters in the closet, noisium, origins, tectonic, vivecraft
The client is on arch linux x64 gnome wayland with a 2080 gpu
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11 Replies
Did you pregenerate using chunky?
yup
Then DH still needs to convert the generated chunks to LODs which also takes time
Do you see "server has full dh support" in F3?
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decrease your GUI scale
its off-screen
oh so it is
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youre running DH 2.2.1
you need to use DH 2.3.0 on both the client and server for distant generation to work
/server
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
ah yeah, i loaded up the nightly and now it's doing all of the distant generation. Thanks for the help :3
nice!