Crash because Graphic

Can someone please tell me why this is suddenly crashing because of graphics? Everything was working fine before and now this. I just need a little hint so I know where to start looking.
10 Replies
FICSIT-Fred
FICSIT-Fred2d ago
Automated responses for CyberHawk (573506343747584002)
Key Details for SMMDebug-2025-01-17-11-48-54.zip
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 112
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 112
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
Refined Power can be updated to 4.0.31 Update these mods, there may be fixes for your issue in doing so.
CyberHawk
CyberHawkOP2d ago
Drivers and I reinstalled them all. The fact that Refined Power is not up to date has to do with another crash or freeze.
sjhoward
sjhoward2d ago
>rhiborked ¯\_(ツ)_/¯
FICSIT-Fred
FICSIT-Fred2d ago
There are a few things to try if your RHI is causing crashes. 1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11 2) Try verifying your game files. 3) Update/reinstall your graphics drivers 4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings. 5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor) For more info, run one of the following bot commands by sending it as a chat message: >dx11 >dx12 >vulkan >verifyepic >verifysteam
sjhoward
sjhoward2d ago
I don't think there's enough in the log to point in a specific direction It may not even be mod related at all. Think about what changed just before the crashes started. Did you add any new mods? Did you build anything new? Did you visit new areas?
CyberHawk
CyberHawkOP2d ago
All the problems started with the updates from Refined R&D, and since then I've been having problems all the time. But I can't blame them, because I can't find any real connection to their mods, except for one where the newer mod Refined Power freezes, hence the older version. But Fred has already given me a tip here that I'm trying out, but I've never had any problems with it before, and that's the Z buffer.
McCovican
McCovican2d ago
Looking at the log tail, the upside is that it doesn't appear to be a device or driver failure. My money's on just running out of VRAM (it's only an 8GB notebook 4060). I'd try reducing graphics settings in-game that heavily affect VRAM (things like texture quality, shadows, view-distance). There is significant framerate thrashing traced throughout this log. This is a thing that additional mods could indeed aggravate simply by virtue of them adding new models/textures (which Refined Power does), rather than it being a bug or fault with any specific mod. PS: Disable Th3UObjectCounter if you're not actively using it. It doesn't need to be run all the time, and adds quite a bit of overhead to the U3ObjectCount itself.
McCovican
McCovican2d ago
You can also keep an eye on your current VRAM usage in Task Manager here:
No description
CyberHawk
CyberHawkOP2d ago
I use the UObjectCounter and have also massively increased UObjects because otherwise my game would no longer work. I have to check VRam, it's rather unlikely because my graphics are almost at the lowest level. I have the 4060 with 8 GB RAM, but also 64 GB main memory, normally it would have to be used when VRam runs low. I'll take a closer look at everything, but for now I have to get the game running again. Since version 4.0.31 of RP I've had the problem that the game freezes, right after loading. I've already reported the bug there.
McCovican
McCovican2d ago
I use the UObjectCounter and have also massively increased UObjects because otherwise my game would no longer work.
If you are that close to the limit, having UObjectCounter active all the time will make things worse. It does nothing itself to lower the UObjectCount, and its own UI elements add more UObjects. The mod author makes this clear in the mod description. I also just noticed that you have Taj's Graphics Overhaul installed as well, which will significantly increase the VRAM load. Disabling that should actually be your next step. If you have a factory that is big enough to be that close to hitting the UObject limit, as well as 112 mods, running out of VRAM on an 8GB laptop 4060 with Graphics Overhaul installed starts to sound even more likely.

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