What might cause this weird 'duplication' visual bug?

I've loaded into a world and certain terrain features seem to almost mirror themselves, it goes away as I move closer, is this intended? Using 256 DH distance, 16 vanilla render distance, extreme quality preset Modlist: AmbientSounds Auto HUD BadOptimizations Better Beds BetterF3 Blur+ (Fabric) Bookshelf Chunks Fade In Cloth Config v15 Collective Concentration Concurrent Chunk Management Engine CreativeCore Cristel Lib Dark Loading Screen Debugify Distant Horizons Dynamic Crosshair EnchantmentDescriptions Entity Model Features Entity Texture Features EntityCulling Explosive Enhancement Fabric API Falling Leaves Faster Random FerriteCore Gpu memory leak fix mod Hide Experimental Warning Hold That Chunk ImmediatelyFast Iris Krypton Lithium M.R.U Mod Menu ModernFix More Culling Mouse Tweaks No Chat Reports No Telemetry Noisium Nullscape Placeholder API PrickleMC Raise Sound Limit Simplified Raised ScalableLux ServerCore Sodium Sound Physics Remastered Sounds Terralith Tiny Item Animations Towns and Towers Visuality YetAnotherConfigLib cupboard
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9 Replies
Puhpine
Puhpine3w ago
Can you try reproducing this with just DH?
Dojac
DojacOP3w ago
I've actually just been going through the modlist, I'm going to try with just DH + World Gen mods like Terralith and see if it still persists
Puhpine
Puhpine3w ago
Alright
Dojac
DojacOP3w ago
Appears to be happening with C2ME enabled
Puhpine
Puhpine3w ago
Huh that's odd
Dojac
DojacOP3w ago
Yeah it's weird I'll see if I can reproduce with just C2ME + DH Think I found the culprit: Chunks Fade In Must be interferring with how DH renders distant chunks
Puhpine
Puhpine3w ago
oh yea that makes more sense
Dojac
DojacOP3w ago
Yeah, a shame though but not a major loss removing that mod Will mark as solved, thanks for your input
Puhpine
Puhpine3w ago
np!

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