What might cause this weird 'duplication' visual bug?
I've loaded into a world and certain terrain features seem to almost mirror themselves, it goes away as I move closer, is this intended?
Using 256 DH distance, 16 vanilla render distance, extreme quality preset
Modlist:
AmbientSounds
Auto HUD
BadOptimizations
Better Beds
BetterF3
Blur+ (Fabric)
Bookshelf
Chunks Fade In
Cloth Config v15
Collective
Concentration
Concurrent Chunk Management Engine
CreativeCore
Cristel Lib
Dark Loading Screen
Debugify
Distant Horizons
Dynamic Crosshair
EnchantmentDescriptions
Entity Model Features
Entity Texture Features
EntityCulling
Explosive Enhancement
Fabric API
Falling Leaves
Faster Random
FerriteCore
Gpu memory leak fix mod
Hide Experimental Warning
Hold That Chunk
ImmediatelyFast
Iris
Krypton
Lithium
M.R.U
Mod Menu
ModernFix
More Culling
Mouse Tweaks
No Chat Reports
No Telemetry
Noisium
Nullscape
Placeholder API
PrickleMC
Raise Sound Limit Simplified
Raised
ScalableLux
ServerCore
Sodium
Sound Physics Remastered
Sounds
Terralith
Tiny Item Animations
Towns and Towers
Visuality
YetAnotherConfigLib
cupboard
9 Replies
Can you try reproducing this with just DH?
I've actually just been going through the modlist, I'm going to try with just DH + World Gen mods like Terralith and see if it still persists
Alright
Appears to be happening with C2ME enabled
Huh that's odd
Yeah it's weird
I'll see if I can reproduce with just C2ME + DH
Think I found the culprit: Chunks Fade In
Must be interferring with how DH renders distant chunks
oh yea that makes more sense
Yeah, a shame though but not a major loss removing that mod
Will mark as solved, thanks for your input
np!