Nether roof causes massively increased GPU usage

When on the nether roof, FPS drops and GPU usage spikes. This is likely due to the lack of culling (as the roof is a massive expanse of bedrock), so the GPU is required to render far more than in other dimensions. Images: 1. DH + Shaders 2. DH + No Shaders 3. No DH + Shaders 4. No DH + No Shaders
No description
No description
No description
No description
9 Replies
Damitus Thy Yeetus
Note that in all of these framerates have been limited to 60
samalando (ping on please)
i would leave the basalt deltas to see if the particles are causing issues
Damitus Thy Yeetus
same issues occur in warped forest
Damitus Thy Yeetus
in case this helps
No description
Damitus Thy Yeetus
could this be fixed in later versions? (e.g 2.3RC2)
Puhpine
Puhpine2w ago
you have a more recent version than release candidate 2
Damitus Thy Yeetus
oh, didn’t notice I think i’m using nightly actually would it be worth updating the nightly build?
Puhpine
Puhpine2w ago
you could try, but i dont think anything related to GPU usage has been fixed since your build is only 5 days old
Damitus Thy Yeetus
alright I think the issue has something to do with distant horizons rendering everything within the 512 chunk render distance with basically no culling due to the flat surface as soon as I go under nether roof the fps and usage go back to normal this only occurs above roof another thing I noticed, when inside builds on nether roof the fps and gpu usage returns to normal

Did you find this page helpful?