floating pillars of terrain in the sky
Does anybody know how to fix this? first let me provide some context, I am 90% sure that this was caused by the shattered world limits mod. i installed the mod along with distant horizons and it technically "worked" as in my game didn't crash while loading in but it caused distant horizon LODs to not load and so I ended up disabling SWL and later deleting it (which obviously didn't fix the problem). After disabling it I loaded back into the world and noticed the DH LODs load again but those pillars are now there. These pillars disappear if I fly close to them but once I gain distance they reappear. they also don't go away if I disable shaders. the first time I tried disabling distant horizons I got an exception error in the chat which I already fixed thanks to the faq tab by deleting the config file but then I also uninstalled and reinstalled Distant Horizons which didn't fix it for some reason. Not a particularly game breaking bug, I'm not lagging or anything because of it, it's just a visual annoyance and was wondering if anybody knew a fix that i haven't alr tried. i am playing on forge version 47.3.0 Minecraft 1.20.1 Distant Horizons 2.2.1 Singleplayer
Solution:Jump to solution
if you dont care about your LODs, you can delete them then regenerate them by deleting the sqlite file:
10 Replies
you could try raising your cpu usage and disabling and reenabling lod chunks to force those chunks to update. that usually works for me when i see falsely rendered chunks.
by disabling and reenabling LOD chunks you mean this setting?
i tried disabling that top button twice and both times i got this error message and DH forced the top button to be true again both times
ok well, if i disable shaders, then itll let me disable + reenable rendering without the error message but the chunks are still messed up
Solution
if you dont care about your LODs, you can delete them then regenerate them by deleting the sqlite file:
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
its not a great idea to alter the world gen mods of a world after creation
that worked, thank you
np!