Is there a way to control the distance at which grass/plants (and only grass/plants) get culled?
An issue i have at the moment is that even though i have relatively large DH render distance for terrain, the pop-in from things like grass etc is very noticeable, and kinda becomes annoying. I tried changing quality settings for DH but even extreme still culls grass at same distance.
Is there a way to either make it cull grass/plants further away?
Fabric 1.21.4 nightly with BSL
5 Replies
This is me taking a few steps forward (ignore the ships in distance, focus on grass on the hill)
you can tell DH to ignore no blocks in DH's settings, but that wont look like you want it to, probably. the best way would simply be to increase the render distance
This is already vanilla 16 distance
basically i just want to reduce the pop out effect
because brown hill suddenly becoming green when you take 1 step forward is a bit too jarring
try using a shader that has a fade between normal an DH chunks
shrimple has it iirc
and probably some other shaders too
hmmm