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I have so many mods installed that searching stuff in the big build menu (the one with tabs like Special, Production, etc.) sometimes just crashes the game, the small build menu doesn't seem affected by this (the quick menu accessed with the letter 'N'), is there anything I can do to resolve this? Also crashing randomly when dismantling a lot of stuff at once. I have like 100+ mods installed.
29 Replies
FICSIT-Fred
FICSIT-Fred•2w ago
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 109
Game: WindowsClient CL 385279 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.9.0
Installed Mods: 109
Game: WindowsClient CL 385279 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-01-09-17-46-19.zip triggered by @rift
Acxd
Acxd•2w ago
Your log didn't catch any crash Generate a debug info right after a crash, then upload it here
rift
riftOP•2w ago
ah sorry, I just forced a crash by searching random stuff now and clicked generate debug info now
Acxd
Acxd•2w ago
Do you have a huge save file? You're getting Maximum number of UObjects (2162688) exceeded If not, it could be the same issue https://discord.com/channels/555424930502541343/555516979260293132/1327006416589951028
rift
riftOP•2w ago
my world is about this big, it's not huge I think yet
No description
rift
riftOP•2w ago
the crash is easily replicatable, happens if I just search something in the build menu too many times, I could run the game for hours without any crashes if I just don't search anything I see the thing you linked mentions
Crashes are more likely to happen when opening UIs (the UI system uses UObjects to function), especially UIs that show many-slot inventories e.g. player, storage containers (the number of allocated UObjects is proportional to the number of inventory slots). Consequently, having many additional inventory slots increases the probability of crashing.
so what can I do for cases where the root of the crashes is the build menu itself being searched rather than any inventory?
Acxd
Acxd•2w ago
@Robb (Busy) sorry for the ping, but since you're an expert in this area, do you have any tips? I saw that you have Additional500InventorySlots, I think you should avoid that one and use this mod >mod Reset Inventory Slot
FICSIT-Fred
FICSIT-Fred•2w ago
Fred Mod Searchâ„¢
Reset Inventory Slot
Reset to player inventory slot and hand slot. EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1728708876:R> Created by Almine2
If this isn't the mod you were looking for, try a different spelling.
Robb
Robb•2w ago
Hmm your crash should have triggered the bot message. I will have to look into why it didn't trigger later I think having so many inventory slots is making it easier to hit the threshold by searching. But more investigating would be useful Try this mod: >mod uobject counter
FICSIT-Fred
FICSIT-Fred•2w ago
Fred Mod Searchâ„¢
UObject Counter
Adds an in-game UObject counter. EA: :no_entry_sign: Note: Broken by 1.0 EXP: :no_entry_sign: Note: Broken by 1.0 Last Updated <t:1708985127:R> Created by Rex
If this isn't the mod you were looking for, try a different spelling.
Robb
Robb•2w ago
Hmm I thought Rex just said they fixed it @Rex [they/them] is it possible to use the object counter to test this case?
rift
riftOP•2w ago
It's not the inventory slots, I just removed the inventory slots mod and reset the inventory; searching "foundation" and backspacing it 20 times (it seems to lag on each search) in this menu still causes a repeatable crash
No description
rift
riftOP•2w ago
latest repeated crash
rift
riftOP•2w ago
I think there's a lot of objects added by different mods, and each time I search the menu, it trys to go through every mod and there's a bug in this process where it leads to a crash after a dozen or so searches
Acxd
Acxd•2w ago
Items descriptors I suppose Since it's reproducible, you could also try >debugmods
FICSIT-Fred
FICSIT-Fred•2w ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
rift
riftOP•2w ago
gonna try removing the mods that add a lot of objects and see how that goes, I think the big mods like factory props + structural solutions together is too much for search
Acxd
Acxd•2w ago
Robb, perhaps >maxuobjects should be extend a bit to include the search function
Rex
Rex•2w ago
I rebuilt my mods. I just didn't post new versions yet 🙃 WDYM "this case"?
Robb
Robb•2w ago
I meant is it ready to be used for troubleshooting this case
Rex
Rex•2w ago
I just updated the mod >mod uobject counter
FICSIT-Fred
FICSIT-Fred•2w ago
Fred Mod Searchâ„¢
UObject Counter
Adds an in-game UObject counter. EA: :warning: Note: This is a debugging tool EXP: :warning: Note: This is a debugging tool Last Updated <t:1736494185:R> Created by Rex
If this isn't the mod you were looking for, try a different spelling.
rift
riftOP•2w ago
I recorded what is happening with that handy uboject counter mod
rift
riftOP•2w ago
ok I've literally removed every mod, this search uobject stacking behavior still persists :feelskekman: It seems to scale up with the more objects there are to search
rift
riftOP•2w ago
here it is on a fresh save, so I could replicate the crash even without any mods besides the uobject counter thingy
Rex
Rex•2w ago
Wait a minute Literally, a minute That's the time between "garbage collection" (unused UObjects get freed) The problem is when the number of UObjects rises too fast, or never goes down
rift
riftOP•2w ago
I see, I think it's highly unlikely to be an issue in vanilla but with modded where it drastically scales up because of mods like factory props + structural solutions adding 1000 objects into search, that scales up fast enough to be a replicable issue Is there any way to increase the rate at which this "garbage collection" triggers?
Rex
Rex•2w ago
I know there's a way to change it but I don't remember it right now That should be considered a last-resort approach, though. And it may not be enough
rift
riftOP•7d ago
I figured out what was causing the dismantle crash too, it was "build gun utilities" and "faster dismantle" mod conflicting with each other; turns out "build gun utilities" has its own faster dismantle setting in the menu

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