search
I have so many mods installed that searching stuff in the big build menu (the one with tabs like Special, Production, etc.) sometimes just crashes the game, the small build menu doesn't seem affected by this (the quick menu accessed with the letter 'N'), is there anything I can do to resolve this? Also crashing randomly when dismantling a lot of stuff at once. I have like 100+ mods installed.
29 Replies
-# Responding to
Key Details for SMMDebug-2025-01-09-17-46-19.zip
triggered by @riftYour log didn't catch any crash
Generate a debug info right after a crash, then upload it here
ah sorry, I just forced a crash by searching random stuff now and clicked generate debug info now
Do you have a huge save file? You're getting
Maximum number of UObjects (2162688) exceeded
If not, it could be the same issue https://discord.com/channels/555424930502541343/555516979260293132/1327006416589951028my world is about this big, it's not huge I think yet
the crash is easily replicatable, happens if I just search something in the build menu too many times, I could run the game for hours without any crashes if I just don't search anything
I see the thing you linked mentions
Crashes are more likely to happen when opening UIs (the UI system uses UObjects to function), especially UIs that show many-slot inventories e.g. player, storage containers (the number of allocated UObjects is proportional to the number of inventory slots). Consequently, having many additional inventory slots increases the probability of crashing.so what can I do for cases where the root of the crashes is the build menu itself being searched rather than any inventory?
@Robb (Busy) sorry for the ping, but since you're an expert in this area, do you have any tips?
I saw that you have
Additional500InventorySlots
, I think you should avoid that one and use this mod
>mod Reset Inventory SlotFred Mod Searchâ„¢
Reset Inventory Slot
Reset to player inventory slot and hand slot.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1728708876:R>
Created by Almine2
If this isn't the mod you were looking for, try a different spelling.
Hmm your crash should have triggered the bot message. I will have to look into why it didn't trigger later
I think having so many inventory slots is making it easier to hit the threshold by searching. But more investigating would be useful
Try this mod:
>mod uobject counter
Fred Mod Searchâ„¢
UObject Counter
Adds an in-game UObject counter.
EA: :no_entry_sign:
Note: Broken by 1.0
EXP: :no_entry_sign:
Note: Broken by 1.0
Last Updated <t:1708985127:R>
Created by Rex
If this isn't the mod you were looking for, try a different spelling.
Hmm I thought Rex just said they fixed it
@Rex [they/them] is it possible to use the object counter to test this case?
It's not the inventory slots, I just removed the inventory slots mod and reset the inventory; searching "foundation" and backspacing it 20 times (it seems to lag on each search) in this menu still causes a repeatable crash
latest repeated crash
I think there's a lot of objects added by different mods, and each time I search the menu, it trys to go through every mod and there's a bug in this process where it leads to a crash after a dozen or so searches
Items descriptors I suppose
Since it's reproducible, you could also try
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
gonna try removing the mods that add a lot of objects and see how that goes, I think the big mods like factory props + structural solutions together is too much for search
Robb, perhaps
>maxuobjects
should be extend a bit to include the search functionI rebuilt my mods. I just didn't post new versions yet 🙃
WDYM "this case"?
I meant is it ready to be used for troubleshooting this case
I just updated the mod
>mod uobject counter
Fred Mod Searchâ„¢
UObject Counter
Adds an in-game UObject counter.
EA: :warning:
Note: This is a debugging tool
EXP: :warning:
Note: This is a debugging tool
Last Updated <t:1736494185:R>
Created by Rex
If this isn't the mod you were looking for, try a different spelling.
I recorded what is happening with that handy uboject counter mod
ok I've literally removed every mod, this search uobject stacking behavior still persists :feelskekman:
It seems to scale up with the more objects there are to search
here it is on a fresh save, so I could replicate the crash even without any mods besides the uobject counter thingy
Wait a minute
Literally, a minute
That's the time between "garbage collection" (unused UObjects get freed)
The problem is when the number of UObjects rises too fast, or never goes down
I see, I think it's highly unlikely to be an issue in vanilla but with modded where it drastically scales up because of mods like factory props + structural solutions adding 1000 objects into search, that scales up fast enough to be a replicable issue
Is there any way to increase the rate at which this "garbage collection" triggers?
I know there's a way to change it but I don't remember it right now
That should be considered a last-resort approach, though. And it may not be enough
I figured out what was causing the dismantle crash too, it was "build gun utilities" and "faster dismantle" mod conflicting with each other; turns out "build gun utilities" has its own faster dismantle setting in the menu