Sky Artifacts and Shaders only applying to vanilla render distance. Over Multiple Shaders
Hello, I've read the the FAQ but I'm not sue any of the questions directly relate to what I'm observing. Simply put my shaders only seem to work out to my render distance and I'm experiencing artifacting in the skybox.
This persist in:
Bliss
BSL
and Complementary all downloaded from the git link.
I am running MC 1.20.1, Oculus, DH 2.2.1
Currently on a 1080ti. I would really apricate any help!
also I have tried
Change Advanced->Advanced Graphics Settings->Transparency to "Complete"
Change Advanced->Advanced Graphics Settings->Render Quality to "Medium"
1 Reply
It appears I was on an outdated version of Oculus, Updating fixed it