Spotty faraway LoDs
I'm running a server on Fabric 1.21.4, I pregenerated chunks using Chunky because if the vanilla chunks were generated in real time the server would lag with just 3 people going around. I then installed the latest nightly DH build both on the server and on my client, enabled Distant Generation on both and let it build LoDs for a while. The problem is now I the faraway LoDs are spotty as in the image. Does it just need more time to render or what?
6 Replies
Left it some more time and it even deleted (?) some LoDs from the island in front
These are the dimensions of the databases both on client and server, if they're needed in any way
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Try the second part of the second section about the red and blue boxes
If the boxes show up on the border of where it is now, it needs more time to generate
This is what shows up with those settings enabled