Sun shines through DH LOD's with shaders.
What could be the root cause of this? Using Bliss shader. I'm assuming this is happening due to light rays not taking into account LOD's that are facing away from you, for optimization; normally blocks or textures of geometry are not rendered when you cant see them. So this is causing the light to be calculated through the LOD's / Block faces that are invisible/without textures. and the sun shafts just go straight through. So is this something that shader devs can fix?
15 Replies
What shader are you using? Also yes they probably can fix it.
Bliss
Hmm are you using the in-dev version on github?
If not try using that
Happen's with both latest dev version and latest release.
Hmm it may not be possible for Xonk to fix then... I will check the github for existing issues first
Okay so there aren't any issues on github about this as far as I can see.
Thanks
Sorry I just realised that the thread is closed
@Slooshie Any ideas?
Sorry for the ping Miki_P98 helped me out, so to solve the issue you can either use the unstable version of Bliss or enable DH Shadowmap, or old light leak fix or increase vanilla RD
Look above
This is a known issue guys, I think it has smth to do with Sub-Surface-Scattering but idk
Yep you can solve it with the steps above
use these settings
Try restarting your router
Routers have nothing to do with shaders
Just out of interest why did you suggest that?
?