Dedicated servers with mod settings > 120
Howdy all,
I am getting into setting up a dedicated server with some friends the server is all set up hunkey dorey. When I went to install a heap of mods (what can I say there are some fantastic ones out there), I started to hit a network connection issue.
I self-narrowed this down to not any individual mod, but, what seems like a limitation of some sort. I then stumbled across Industrial Evolution which notes that they too have discovered this issue. I checked on GitHub and I couldn't immediately see an issue noted for this. Has anyone else come up against this, is it known and not on the short term roadmap, or (hoping) are there any present workarounds other than limiting the number of mods installed?
Thanks,
GGL!
7 Replies
Solution
Fixed it earlier today, it's on the SML dev branch
try the
sml.zip
here: https://github.com/satisfactorymodding/SatisfactoryModLoader/actions/runs/12571037801
For future readers, this ci artifact will have auto deleted, so either get the latest SML once it releases or build from this commit yourself
follow the manual mod install directions on the docs to test itGitHub
Chunk initial session settings replication · satisfactorymodding/Sa...
SatisfactoryModLoader is an unofficial tool to load mods for the game Satisfactory. - Chunk initial session settings replication · satisfactorymodding/SatisfactoryModLoader@2138786
Awwww you peeps are AWESOME thank you, will give it a whirl testing it now, never done a manual mod install, but, I used to be a developer so if I can't get it working I will hand in my credentials 😄
OK installed locally and dedicated server all OK, can still connect (winning) testing now!
@Mircea (Area Actions) @Robb (Busy) Thanks so much for that, so, what I have found is there is a huge improvement. The above profile now works. Oddly however, if I tru to add Structual Solutions by D4rk, the connection issue happens again. Is there any debugging I can turn on to look into that? (wondering if it is a plugin issue just with Structual Solutions), I am still testing to see if I can add any others
(Oh and I did reload the updated SMM zip after each change to the mods to both local and server)
This change only fixes the Session Settings related cause of the problem. The # of schematics/recipes side is still feasible to reach, especially because of a vanilla bug in the conveyor code that the devs already know about and are working on
@Robb (Busy) AHHHH happy days thank you so much!!! good to know
(also thank you for your awesome and rapid help. Glad I was able to confirm the first part of the puzzle is fixed)