(Mod) Is it possible to prevent shaderpack affecting OpenGL graphics?
I hope it's okay to post this here since it is related to Iris shaders in some way and question is more for developers or maintainers
(edit: also asked in https://discord.com/channels/507304429255393322/807617488313516032/1322573345727709295)
I'm developing a mod which draws some opengl graphics but let's just take these arrow trails for example. I noticed that certain shaders influence the opengl triangles and quads, some make them glow, some lose transparency, some don't render them at all, all sorts of weirdnesses. From a mod's perspective, is it possible to disable currently enabled shader to affect my custom shapes?
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these two images for example (left: photon, right: BSL), notice how the trail is different
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I don't know much about OpenGL but could you write a statement in the shader code that ignores your mod or smth?
is it possible is what's I'm wondering too
Sorry I don't know much about OpenGL so I can't help you with that
no worries
@Slooshie Do you think this is possible?