How to make multi slot buttons using Oraxen/Nexo

and probably something like command panels idk yet
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61 Replies
Admincraft Meta
Admincraft Metaโ€ข3mo ago
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Requested by yournotluis#0
Skullians
Skulliansโ€ข3mo ago
Realistically youโ€™d have a certain group of buttons all execute one command
Skullians
Skulliansโ€ข3mo ago
Youโ€™d have to figure out which button is for which
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Those are not done with different textures Well, haven't used Nexo, but in oraxen i think custom menus were not possible (correct me if I'm wrong) That was done via manually editing a character in the rp
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im planning on using another plugin for the menu, mainly the texture part rn
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Like, adding one character in the title that will hold the full texture with the size to cover the inventory Giving the impression of being a custom menu
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I learned how to do that in a tutorial before doing it with plugins, let me look for that
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ive done custom guis before but for example this right
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it looks like they actually have multi slot buttons
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What they usually do (at least the way I know) is to give the items in those slots an invisible texture And the same command for those that are on the same "button"
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mh would make sense let me join a test server with something like that rq and see how they do it lol
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sad I thought there would be some cooooool way to do it
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this is the farthest I can get with pixel art, animation would NOT make it better ๐Ÿ˜ญ
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Not that cool, but original at the very least yh... still animating is a lot of work regardless
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If I were to animate that, I'll probably just make the flag move a little
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Still, that will depend on finding a plugin that changes the title while it's being used, which I haven't seen yet -# Haven't even look for one tbh
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was wondering if you could help me, this is some code i copied from the oraxen docs but the item does not turn invisible, would you know why?
invisible_item:
itemname: <white>
material: PAPER
Pack:
generate_model: true
parent_model: item/generated
textures:
- required/particle
custom_model_data: 1000
invisible_item:
itemname: <white>
material: PAPER
Pack:
generate_model: true
parent_model: item/generated
textures:
- required/particle
custom_model_data: 1000
ProGamingDk
ProGamingDkโ€ข3mo ago
would you have to tho? just make them stained glass with &r and only have one with texture that is aligned correctly
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Just regular paper I found a solution already now just need to make my paper invisible lol
ProGamingDk
ProGamingDkโ€ข3mo ago
oh so basically the same just a different item fair enough
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What command are you using to get the item? And what version are you using? Oraxen kind of broke down completely after boy left, and to add up, custom_model_data changed in 1.21.4
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Im using whatever ends on 6 and im using /o give Also im on version 1.21.1
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Try with this one /minecraft:give @s minecraft:paper[minecraft:custom_model_data=1000]
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I did also try that and it still used the default model
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Im not home rn but when i am ill try to make a texture with alpha Being at 1 instead of 0 maybe it fixes it
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The item is being created, so maybe they changed were custom_model_data should be placed on the yml?
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This is my item code, idk maybe you see something wrong with it, the model data part was added by oraxen
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Haven't used oraxen in like a year, I'm not sure :duckfast: Everything looks in order from what I remember I'd check if the resourcepack is being properly generated
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Allright ill go through everything we said in here again when im home
Torrent
Torrentโ€ข3mo ago
This was definitely possible with oraxen Not all that intuitive Nor well documented But possible nonetheless
Torrent
Torrentโ€ข3mo ago
Well yeah oraxen doesnโ€™t provide custom menus, thatโ€™s well outside the scope of any resource pack plugin What it does provide is glyphs Which can be used quite literally anywhere
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From back when I used it, making a custom gui required knowing how those work internally, like manually getting the measurements and so
Torrent
Torrentโ€ข3mo ago
ehhh with oraxen itโ€™s pretty simple Just make a deluxemenu, change the shifts until it looks right, call it a day
Torrent
Torrentโ€ข3mo ago
Ftr I didnโ€™t read the whole thread lol Just read that one comment and was like โ€œbut wait I did thisโ€
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Same as doing it in vanilla, but using oraxen language Yh, dw It was a long thread
Torrent
Torrentโ€ข3mo ago
Doing it in vanilla is painful In my opinion Though others would argue itโ€™s โ€œso simpleโ€
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Definitely more painful I used to do that before learning that plugins can handle all that hassle

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