armour reflections no longer work not sure why, also emissive entity no longer works.
my reflective armour worked fine till i updated to 1.21.4 now they dont
51 Replies
What shaderpack are you using? Do you have LabPBR enabled in the shader settings? It may be called advanced materials in some shaders like BSL
Didn't you ever suspect it was Iris's problem?
Iris for 1.21.4 has a bunch of texture issue's like Normal Map got a wired "smooth" filter, Entity's Parallax broken, PBR textures of all entities are not working.
that's the point of asking questions, to get more information to assess what the issue is
But
Iris on 1.21.4 is broken
That is "known"
I realize I didn't get to the point of what I meant by saying that
what I was trying to say is don't say "did you ever suspect it was Iris's problem?"
that sounds condescending at least from my point of view
In my opinion, there's a lot of issue feedback talking about how iris 1.21.4 broke some feathers and functions
And you didn't think about it even the LZ said he's on 1.21.4
can I ask how you know I didn't think about it?
You ask for shaders , textures something
AND
Iris's entity pbr is broken
That is known issue
You asked a dummy question
dude what
I asked because it's a common mistake to not enable LabPBR in shader settings
But
What if
I was trying to get information to assess the issue
Iris's entity pbr function is not working
So
I'm aware of that now
Whatever you enable the PBR support
It's not working
you act like I'm supposed to know every bug iris has or something. With my limited knowledge I was just trying to help.
You should
???
Because this is the place called "iris-issue"
You should check others feedback
At least in my opinion I should do it like this
my guy I'm just a normal dude trying to help.
Sorry for be mad
I realized I kind of took my frustration out on you
Really sorry
Because this bug has been around for a long time, and Iris devs posting "We made some new features" .
hmm is IMS even aware of the PBR issues?
He knows
He pushed a "entity pbr fix" commit
But is not working properly
This is "entity pbr fix" looks like.
Entities with PBR maps render normally, but entities without PBR maps all have problems
Optifine fixed this in its second release on 1.21.4 in two days after 1.21.4 releases
I see. Hopefully it gets fixed soon then. IMS is pretty invested with Aperture right now though
I do understand the frustration of long-standing bugs. The DH water issue has still not been fixed on sodium's end yet
What really annoys me is Iris's attitude right now.
They claimed three years ago to be "fully compatible with Optifine shaders."
And now they focus on "new features" instead of make current functions running perfectly.
hi
it me
imo I prefer new features over parity with really old packs
it him
1: I believe I've fixed this with 1.8.5, which I'm about to release
let me get a build
2: I will never intend to have "full compatibility" with Optifine, because that means intentionally butchering functionality so 10 year old stuff works
we're not Microsoft
any news about the opaque water issue with DH? Don't know how much direct involvement you have with sodium these days
some of it was fixed
I don't know the cause of the other bug
https://nightly.link/IrisShaders/Iris/workflows/build/1.21.4
here's a build
bruh I remember there was "optifine compatible" something on ur website three years ago, may my memory make mistakes.
it is Optifine compatible mostly
just not "Optifine replicating"
for example, there was a quirk with render distance that Iris replicated for many years, and this year it was removed by a vote from shader devs
even though it broke a feature in Sildur's
compatibility ends when it starts hindering forward development
Okay I see....
Sorry for my madness statements
And bother you whatever what the time it is in your city.
it's fine, I just woke up
But thank you for let me know this
anyway check if the entity PBR's fixed
in the link I sent
I can't use my pc,but my friend can help to test.
Looks it's still not working
i'm his friend, i tried the new build but it seems that entity pbr still not working, using complementary reimagined and SPBR 16_1
Iβll take another look
I know it worked on Patrixβ¦
In #5504
Entity pbr does working
But entities which have no pbr textures is broken.
fixed
I was missing a single line
@RecRivenVI
can you try this
ok
this build seems fixed that
thanks ill check it out.. and yes i do have advanced materials on labpbr. im using bsl shader also
seems to be good with that fix thanks