Noob C# enjoyer building a project from other people
hello, i git cloned a project from github and iam using vscode i already installed c# and c# dev kit, the project has .csproj and .sln but iam not sure how to build using vscode, the project iam trying to run on vscode: https://github.com/BoyBaykiller/Newtonian-Particle-Simulator
15 Replies
dotnet run
In the terminal
Or, since DevKit is installed, click the green arrowuhm where is green arrow
Maybe colorless now, I don't really use VSC
Yeah, colorless
Here's the docs too: https://code.visualstudio.com/docs/csharp/build-tools
btw under "Releases" on github there is the precompiled program in case you just want to run it
thats weird it shouldnt look this pixelated/aliased. I've made a small change that might fix it. I'd appreciate if you try running it again with newest version and see if it looks any different
Oh you are the dev? I didn't realise it, what a coincidence 😆
Iam trying to learn OpenGL and how can I give most of the work to GPU to preventing bootlenecks
newtonian pacman
hey cool
yeah this is like the first time I look in here and suddenly see this very familiar looking link... : )
i was wondering if it would still be performant if i would load many many images like 10k images preprocess first to like 128x128 the put all textures into a buffer of sorts to send to the shader , would just need a way to handle textures in one go
are you asking how you can make a very large number of textures available to the shader?
yeah basically , what is a good practice if i would do that
if they're all the same size then a 2D "Array Texture" accessed through a single
sampler2DArray
in shader would be perfect for that. Otherwise there is "Bindless Textures" but thats harder