Chunks flickering
I have an issue where some chunks flicker when world generation is running. What multithreading setting should I change? I want to allocate more resources to loading chunks or whatever makes chunks not flicker.
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Windows photos trimming killed the quality...
CPU load is set to 2. Low Impact
The same happens without shaders. It's happening on the border between LOD levels.
does it still happen if distant generation is off?
I assume that distant generation takes up the resources that could be used to load already generated chunks.
But i'll test that now
It also happens when distant generation is off, but much less frequently.
Raising the CPU load to max makes chunks flicker much more often.
With distant generation off
thats my theory indeed
hhmm weird
not sure