Chunks flickering

I have an issue where some chunks flicker when world generation is running. What multithreading setting should I change? I want to allocate more resources to loading chunks or whatever makes chunks not flicker.
5 Replies
Lapt
LaptOP3d ago
Windows photos trimming killed the quality... CPU load is set to 2. Low Impact
Lapt
LaptOP3d ago
The same happens without shaders. It's happening on the border between LOD levels.
Puhpine
Puhpine3d ago
does it still happen if distant generation is off?
Lapt
LaptOP3d ago
I assume that distant generation takes up the resources that could be used to load already generated chunks. But i'll test that now It also happens when distant generation is off, but much less frequently. Raising the CPU load to max makes chunks flicker much more often. With distant generation off
Puhpine
Puhpine3d ago
thats my theory indeed hhmm weird not sure
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