Custom Polytone "default_color" attribute for colormaps causes items to go invisible.
This works perfectly fine when shaders are disabled. Only happens when shaders are enabled.
Using all the latest Sodium, Iris, and Polytone versions.
7 Replies
Here's an example pack of the issue.
Try holding Birch Leaves, Spruce Leaves, and a Lily Pad. (they should all go invisible when holding them with shaders enabled)
Known incompatibility issue between Iris and Polytone. IMS currently busy with other things to focus on getting this to work.
Damn how long has it been known for?
For as long as I remembered, which is about..... uh half a year?
:ioa:
Not even sodium 0.6 could fix it :waaaaaa:
I shall now semi-peacefully wait for this to be fixed. Hopefully I can just live with all of the tinted/colormapped blocks being invisible
dang, I specifically added Polytone to my pack for future shenanigans like this
this better get resolved within a reasonable time period
Everything that I’ve used in my pack works other than that, and it only breaks with shaders so yeah
(In terms of colormaps anyways)
Also I hope so too
Found a semi-work around for this issue
you have to create a
item_modifiers
for each item that you want to change
as a bonus you can have those items change dynamically when you enter different biomes (and they won't be invisable with shaders on)
If you want the color to never change you'll have to create a dummy colormap that has only a single color that it can change from