Custom Polytone "default_color" attribute for colormaps causes items to go invisible.

This works perfectly fine when shaders are disabled. Only happens when shaders are enabled. Using all the latest Sodium, Iris, and Polytone versions.
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7 Replies
zanderest
zanderestOP4d ago
Here's an example pack of the issue. Try holding Birch Leaves, Spruce Leaves, and a Lily Pad. (they should all go invisible when holding them with shaders enabled)
hardester
hardester4d ago
Known incompatibility issue between Iris and Polytone. IMS currently busy with other things to focus on getting this to work.
zanderest
zanderestOP4d ago
Damn how long has it been known for?
hardester
hardester4d ago
For as long as I remembered, which is about..... uh half a year? :ioa:
zanderest
zanderestOP4d ago
Not even sodium 0.6 could fix it :waaaaaa: I shall now semi-peacefully wait for this to be fixed. Hopefully I can just live with all of the tinted/colormapped blocks being invisible
John
John4d ago
dang, I specifically added Polytone to my pack for future shenanigans like this this better get resolved within a reasonable time period
zanderest
zanderestOP4d ago
Everything that I’ve used in my pack works other than that, and it only breaks with shaders so yeah (In terms of colormaps anyways) Also I hope so too Found a semi-work around for this issue you have to create a item_modifiers for each item that you want to change as a bonus you can have those items change dynamically when you enter different biomes (and they won't be invisable with shaders on) If you want the color to never change you'll have to create a dummy colormap that has only a single color that it can change from
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