World gen fabric mods that are fully compatible with vanilla clients
I'm looking world gen mods that will be paper (vanilla compatible) so I generate a fancy world on fabric and export it to paper. Atm I thought of getting all of yung's mods since they're good, but I saw there's three main mods for this purpose: terralith, tectonic and litosphere. What are some mods that I should use?
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Requested by who1ssus#0
Those 3 mods you mentioned do have datapacks available just as a fyi
how stable are they?
and how big should my pregen radius for an estimated 40 players?
(I'm also looking for a way to add limits to avoid players progressing too quickly. One if them being limiting the end and the nether)
I've heard bad stuff about datapacks performance but I assume datapacks of world gen only consume resources when creating world
Outright don't worldgen with datapacks.
Anyway, to answer the original? Anything not using custom blocks will be compatible to export.
Most worldgen mods are wrapped datapacks tbf
And...?
Some worldgen being done in datapacks is awful and inefficient.
That the mod version wouldnt improve much?
Not how that works at all.
Most things are fine in datapacks, but some worldgen mods like to do more elaborate stuff that fucks the main thread badly if you try putting it into datapacks.
Gotta use actual Java to make it smart.
We were talking about terralith for one, terralith has basically no difference between mod and datapack
That one sure, but it's still best to generate using actual mods and not datapacks because Terralith is an exception to that rule.
From the looks of ig
Like I can speak with high confidence here since my team just announced a dimensions mod.
There are just things you cannot safely do in a datapack.
MC isn't built well enough for it.
I saw two terralith alternatives