How to Transfer Chunk / LOD Date for a Server to Another MC Instance?

Hi! I am using MultiMc and have created a new MC instance. I have a lot of chunks loaded on a server that I can see with DH on the previous instance, and I want to have them for the server on the new instance. Is there A way to transfer this to a new instance? I have tried copying the server data from the old instance to the new and that did not work. Also, I noticed in new version I am using that things are rendering in a sphere around the player. Is there a way I can change this back to a cylinder / make the sphere radius much larger? Apologies for not being super well versed in the correct terminology here. Still fairly new to DH. Thanks!
16 Replies
Puhpine
Puhpine3w ago
you can simply copy the sqlite file(s) over /lodstored
YAGPDB.xyz
YAGPDB.xyz3w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Puhpine
Puhpine3w ago
DH always renders in a square, you cant change that
Bong
BongOP3w ago
@YAGPDB.xyz I transferred the .minecraft/Distant_Horizons_server_data/SERVER_NAME/ folders from my previous instance to the new one and it did not work. I am transferring from DH 2.1.2-a to DH 2.3.0-b-dev. @Puhpine Is there a way I can increase the size of the box? My primary issue is when I am up in the air the ground changes to LODs.
Puhpine
Puhpine3w ago
it didnt work as in you didnt see your LODs? what exactly did you copy and to where? that is something another mod than DH must change. DH doesnt change vanilla rendering
Bong
BongOP3w ago
@Puhpine It didn't work as in the chunks I could see in the old instance did not carry over to the new instance and I have to travel to the chunks again to get them to appear and stay. I copied Distant_Horizons_server_data (including .sqlite data) from the old instance to the new. Shown in the images is the issue I am having. Blocks seem to render as LODs at a very close distance in a sphere, and I would like to make that distance much further. My Vanilla render distance is set to 19 chunks, and LOD distance set to 256.
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Bong
BongOP3w ago
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Puhpine
Puhpine3w ago
what does the Distant_Horizons_server_data folder in your new instance contain?
Bong
BongOP3w ago
It contains a folder with the proper server name, and these folders inside of it which were copied directly from the previous version.
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Puhpine
Puhpine3w ago
did you replace any sqlite files, or only add them?
Bong
BongOP3w ago
Got it! I copied the .sqlite file from "overworld" to "fm6fnj5d72igo@minecraft@@overworld" and that worked. As for the small spherical render distance, I have not figured that out.
Puhpine
Puhpine3w ago
maybe you are talking about overdraw? /overdraw
YAGPDB.xyz
YAGPDB.xyz3w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine3w ago
try the last section
Bong
BongOP3w ago
DH settings > Advanced Options > Graphics > XX I do not have an advanced graphics option, and do not see Overdraw prevention. I do not have any shaders. EDIT: Found it in Culling. It is set to 0.4. Set it to 1 and it is all fixed up! Thank you very much for all the help!
Puhpine
Puhpine3w ago
Np! (The settings layout changed in the nightly builds, that's why it's different)
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