My friend can no longer join my game
Hello!
Since December 5th, my friend can no longer join my game via Steam.
By disabling all mods, we can join, however, with some mods enabled, he gets kicked out after 15 seconds.
Here is his debug log.
Thank :Yumii_blueayakaheart:
Solution:Jump to solution
We've been seeing a lot of this since the ficsmas update. The game has a set of reliable buffers for different data types which are also used by mods, and adding the ficsmas content in has meant combinations of mods which previously worked don't have enough space to do so any more
8 Replies
-# Responding to
Key Details for SMMDebug-2024-12-06-12-08-08.zip
triggered by @𝗧𝘄𝗲𝗻𝗴𝗮𝗹[2024.12.06-12.07.43:985][819]LogNet: - ReliableBufferOverflow
Solution
We've been seeing a lot of this since the ficsmas update. The game has a set of reliable buffers for different data types which are also used by mods, and adding the ficsmas content in has meant combinations of mods which previously worked don't have enough space to do so any more
Looking at your profile, both more decorations and structural solutions use a lot of buffer space, so my guess is you'd be fine with one but not both
I disabled More Decorations and it works! I looked at the log and I didn't find it, you're a genius! Thanks again ❤️ Merry Christmas
think I trained fred to catch this variant too now?
[2024.12.06-12.07.38:896][ 21]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=70364.636 Y=-83138.329 Z=12623.400,P=-0.000000 Y=-51.289673 R=0.000000
[2024.12.06-12.07.39:371][ 94]LogProperty: Warning: Native NetSerialize StructProperty /Script/Engine.PlayerState:UniqueID (ScriptStruct /Script/Engine.UniqueNetIdRepl) failed.
[2024.12.06-12.07.43:682][771]LogStreaming: Display: FlushAsyncLoading(1798): 1 QueuedPackages, 0 AsyncPackages
[2024.12.06-12.07.43:985][819]LogNet: NMT_CloseReason: (Server Disconnect Reasons) steam.76561198027357835:7777
[2024.12.06-12.07.43:985][819]LogNet: - ReliableBufferOverflow
[2024.12.06-12.07.43:985][819]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2024.12.06-12.07.43:985][819]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: steam.76561198027357835:7777, Name: SteamSocketsNetConnection_2147478068, Driver: GameNetDriver SteamSocketsNetDriver_2147478069, IsServer: NO, PC: BP_PlayerController_C_2147477577, Owner: BP_PlayerController_C_2147477577, UniqueId: Steam:1 (76561198048978738)
[2024.12.06-12.07.43:985][819]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: steam.76561198027357835:7777, Name: SteamSocketsNetConnection_2147478068, Driver: GameNetDriver SteamSocketsNetDriver_2147478069, IsServer: NO, PC: BP_PlayerController_C_2147477577, Owner: BP_PlayerController_C_2147477577, UniqueId: Steam:1 (76561198048978738), Channels: 217, Time: 2024.12.06-12.07.43
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. Try removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. FICSMAS recently added a lot more schematics which can make the problem threshold easier to hit. The SML team is trying to find a long-term fix but it's a very complex issue to solve.
-# Rule logic: https://regex101.com/r/MXqmd4/
-# Responding to
reliablebufferoverflow_simple
triggered by @Robb (Busy)there we go