My friend can no longer join my game

Hello! Since December 5th, my friend can no longer join my game via Steam. By disabling all mods, we can join, however, with some mods enabled, he gets kicked out after 15 seconds. Here is his debug log. Thank :Yumii_blueayakaheart:
Solution:
We've been seeing a lot of this since the ficsmas update. The game has a set of reliable buffers for different data types which are also used by mods, and adding the ficsmas content in has meant combinations of mods which previously worked don't have enough space to do so any more
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8 Replies
FICSIT-Fred
FICSIT-Fred2w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 45
Game: WindowsClient CL 383729 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 45
Game: WindowsClient CL 383729 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-12-06-12-08-08.zip triggered by @𝗧𝘄𝗲𝗻𝗴𝗮𝗹
sjhoward
sjhoward2w ago
[2024.12.06-12.07.43:985][819]LogNet: - ReliableBufferOverflow
Solution
sjhoward
sjhoward2w ago
We've been seeing a lot of this since the ficsmas update. The game has a set of reliable buffers for different data types which are also used by mods, and adding the ficsmas content in has meant combinations of mods which previously worked don't have enough space to do so any more
sjhoward
sjhoward2w ago
Looking at your profile, both more decorations and structural solutions use a lot of buffer space, so my guess is you'd be fine with one but not both
𝗧𝘄𝗲𝗻𝗴𝗮𝗹
I disabled More Decorations and it works! I looked at the log and I didn't find it, you're a genius! Thanks again ❤️ Merry Christmas
Robb
Robb2w ago
think I trained fred to catch this variant too now? [2024.12.06-12.07.38:896][ 21]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=70364.636 Y=-83138.329 Z=12623.400,P=-0.000000 Y=-51.289673 R=0.000000 [2024.12.06-12.07.39:371][ 94]LogProperty: Warning: Native NetSerialize StructProperty /Script/Engine.PlayerState:UniqueID (ScriptStruct /Script/Engine.UniqueNetIdRepl) failed. [2024.12.06-12.07.43:682][771]LogStreaming: Display: FlushAsyncLoading(1798): 1 QueuedPackages, 0 AsyncPackages [2024.12.06-12.07.43:985][819]LogNet: NMT_CloseReason: (Server Disconnect Reasons) steam.76561198027357835:7777 [2024.12.06-12.07.43:985][819]LogNet: - ReliableBufferOverflow [2024.12.06-12.07.43:985][819]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp. [2024.12.06-12.07.43:985][819]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: steam.76561198027357835:7777, Name: SteamSocketsNetConnection_2147478068, Driver: GameNetDriver SteamSocketsNetDriver_2147478069, IsServer: NO, PC: BP_PlayerController_C_2147477577, Owner: BP_PlayerController_C_2147477577, UniqueId: Steam:1 (76561198048978738) [2024.12.06-12.07.43:985][819]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: steam.76561198027357835:7777, Name: SteamSocketsNetConnection_2147478068, Driver: GameNetDriver SteamSocketsNetDriver_2147478069, IsServer: NO, PC: BP_PlayerController_C_2147477577, Owner: BP_PlayerController_C_2147477577, UniqueId: Steam:1 (76561198048978738), Channels: 217, Time: 2024.12.06-12.07.43
FICSIT-Fred
FICSIT-Fred2w ago
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected! This crash tends to happen when joining a multiplayer game with a lot of content. Try removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. FICSMAS recently added a lot more schematics which can make the problem threshold easier to hit. The SML team is trying to find a long-term fix but it's a very complex issue to solve. -# Rule logic: https://regex101.com/r/MXqmd4/ -# Responding to reliablebufferoverflow_simple triggered by @Robb (Busy)
Robb
Robb2w ago
there we go
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