Struggling to find mod that is crashing game on launch
Im struggling to find which mod is causing the issue but the game is crashing on launch.
All mods report as stable for the current patch, so I suspect theres no a conflict between mods.
any help is appreciated 🙂
9 Replies
Version: 382498, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000028
FactoryGameSteam_CoreUObject_Win64_Shipping!UStruct::Serialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1861]
FactoryGameSteam_CoreUObject_Win64_Shipping!UClass::Serialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5076]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::Serialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:2388]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6379]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
>moddebug
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Thank you - I was hopeful that there would have been a log entry that would tell me that I was missing 🙂
:pepefacepalm:
I randomly selected a mod 'DI Power Indicators' and disabled and the game launched 😦
It currently states that it is stable in the current version. I quickly tested with some of the other 'power' related mods incase there was a conflict but no dice
@Darkplate fyi, not sure what could be causing this since the error message is super generic
have you tried randomly turning off a different mod as well?
working through a host of options, but yes
seems like you aren't alone though https://discord.com/channels/555424930502541343/1312318921877229588
Thank you - I use the mod to dry build factories when im replacing them and it makes it super easy to see which machine banks are missing power etc
That mod has already been updated and is working with current version
i can tell this is a prev version due to Build_DI_PwrIndicatorMk4a no longer exists in the new version
please update to 3.9.4
your currently on "DI_Power_Indicators","version":"3.9.1"
that version is where they updated the mod and they redid the power pole models on me so i had to fix them and replace with black power poles
also the fuctions was updated per the DI Power Indicators
you have "DI_FunctionsLibrary","version":"3.9.0" and I uploaded version DI_FunctionsLibrary 3.9.2
I am currently working on DI_Better_Packaging to add the new gas in really awesome looking containers
there are a few other mods in that list that has been updated as well that was not mine and looks like you have a dedicated server as well that would need to be updated