Physics Falling through Landscape

well it was a boat! πŸ™‚
39 Replies
DanielFreden (Dash for UE5)
haha oh okay πŸ˜„ could you send a video? @nostrodamned
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
i think it may be errant landscape causing issue gimme 5
DanielFreden (Dash for UE5)
ah okay okay, never tried thoseπŸ€”
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
it was errant landscape normality has ensued
DanielFreden (Dash for UE5)
Got it, thanks! Will ask a dev to give it a try and see if it is fixableπŸ™Œ btw, is it the same problem with any asset? try for example some megascans "big" rock
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
Yeh it happens with some assets generally small ones as you say
DanielFreden (Dash for UE5)
ah okay okay, if it happens with a non-small asset, could you send over that asset? If it is a megascans ones, you can just link it @spatiotemporal tried to download Errant but UE crashes if he had that plugin πŸ˜•
Could you perhaps send over the landscape you created? You should be able to select it, then in Dash search for ZIP
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
Loom
Understanding Landscape Layers in Unreal Engine
Hey Daniel, in this video, I demonstrate working with landscape layers in Unreal Engine. I showcase using two layers, Brushify layer, and a regular layer, while exploring resizing and manipulating objects like a pipe and a traffic cone. I encounter some unexpected behaviors and try different approaches to resolve them.
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
Dropbox
ForDaniel
Shared with Dropbox
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
Its uploading now so in your morning it should be their! Its weird I think there is an issue on the map with dropping objects - i thought it was due to multimonitor but on basic level its fine - just on my Test Map level - in BleakHorizons/Maps folder
DanielFreden (Dash for UE5)
Thanks for the video and the file! We will try to check it out! In the mean time, can you try selecting the landscape and use the Set Collision action in the Dash search? Regarding your placement of assets problem I would guess this is due to some volumes or so that you seemed to have in your scene, try hiding something in the outlier and you might be able to find which on of all you had there that is causing the placement issue of the cone
spatiotemporal
spatiotemporalβ€’2mo ago
heyo, was able to reproduce it, i found other weirdnesses as well if i hide the LocationVolumes then its fine are you using those LocationVolumes fortriggers?
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
hi which location volumes?
spatiotemporal
spatiotemporalβ€’2mo ago
No description
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
you mean the regions
spatiotemporal
spatiotemporalβ€’2mo ago
yup
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
lemme try that one sec
spatiotemporal
spatiotemporalβ€’2mo ago
they are LocationVolume(the type) objects thats why i refer to them as such, useful for triggers and such, but you can use them however you like
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
I just deleted everything except them! (there generated on World partition for loading purposes
spatiotemporal
spatiotemporalβ€’2mo ago
ahhh
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
It definately solves the placement issue dropping things still sends meshes off to hades! Good catch though
spatiotemporal
spatiotemporalβ€’2mo ago
can you record me a small vid of it ? :^)
spatiotemporal
spatiotemporalβ€’2mo ago
can you tell me which cave are you nearby in the vid, what is the name of the landscape patch? like LandscapeStreamingProxy_12_10_0
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
its the tunnel actor if you click on that (im just testing a new level)
spatiotemporal
spatiotemporalβ€’2mo ago
ok reproduced this as well no need πŸ™‚ checking it
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
its weird - just recreated landscape from heightmap and added material and its fine mystery! but dont wast time i wasnt far into it so i will use this landscape
spatiotemporal
spatiotemporalβ€’2mo ago
yup, what you can do is during Physics Drop being active, you selec the Landscape patch: Press State and set to Static usually it finds objects automatically, but for some reason the landscape is not found, ill check why that happens
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
i like to create bugs πŸ™‚ working perfectly on new landscape im gonna try a few things! well cant recreate it on a new landscape πŸ™‚ but i have no RVT etc on this one yet
spatiotemporal
spatiotemporalβ€’2mo ago
for some reason linetracing and overlap doesnt find the landscape
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
mmm...maybe because i migrated it from another project? Something went screwy?
spatiotemporal
spatiotemporalβ€’2mo ago
ahhhhhh its the worldpartition hlod okay
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
?
spatiotemporal
spatiotemporalβ€’2mo ago
so these guys are found during our raycasting but we ignore it as they are hidden if you are close enough
No description
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
ahhh (erm your smatter than me) so what should i do delete hlods whilst building?
spatiotemporal
spatiotemporalβ€’2mo ago
i dont think thats feasible, ill add some guards to ignore hlods
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
Cool! dunno what that means but im sure its good πŸ˜‰
spatiotemporal
spatiotemporalβ€’2mo ago
alrighty, next release its going to work. for now what you can do is simply select the Landscape and set its State to Static
Bleak (aka nostrodamned)
Bleak (aka nostrodamned)OPβ€’2mo ago
awesome thank you sire!

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