DH not working on 1.20.1 Forge w/ Optifine?

I have a couple mods installed like alex's caves but even when I disabled the ambient light in the config the world still doesn't render far.
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29 Replies
jbass
jbassOP5mo ago
I have the fog off btw If there's anymore info I need to provide let me know
Puhpine
Puhpine5mo ago
optifine doesnt have shader support
jbass
jbassOP5mo ago
It doesn't?
Puhpine
Puhpine5mo ago
nope
jbass
jbassOP5mo ago
Even with shaders off it still doesn't load
Puhpine
Puhpine5mo ago
/shadersupport
YAGPDB.xyz
YAGPDB.xyz5mo ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1, 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Puhpine
Puhpine5mo ago
off as in start the game without optifine?
jbass
jbassOP5mo ago
typo meant shaders
Puhpine
Puhpine5mo ago
can you try without optifine?
jbass
jbassOP5mo ago
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jbass
jbassOP5mo ago
Sure I'll try with out optifine real quick On this note, that means you can't use shaders with dh on forge ey?
Puhpine
Puhpine5mo ago
you can, but its worse than fabric /oculuis /oculus
YAGPDB.xyz
YAGPDB.xyz5mo ago
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead. To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash. For DH 2.2.x, the only option is to use an unreleased version of Oculus found at https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in or it will 404). Unzip the given file, take oculus-mc1.20.1-1.7.0.jar. and put it in your mods folder. For DH 2.3, you need the unreleased version mentioned above, and edit it to make it work with DH 2.3: - unzip the mod .jar - go inside the META folder - edit mods.toml to say it is Oculus 1.8.0 - save the file and zip the mod file back (zip the files and not the folder)
jbass
jbassOP5mo ago
Worse as in less optimized and laggy?
Puhpine
Puhpine5mo ago
yea
jbass
jbassOP5mo ago
lol I see Well let me see if it works without optifine anyways
Puhpine
Puhpine5mo ago
probably still better than optifine though alright
jbass
jbassOP5mo ago
Yeah. I got dh to work on 2 other mod packs I have but they're fabric so that makes a lot more sense Just wanted to try it on forge Still not working Maybe a conflicting mod?
Puhpine
Puhpine5mo ago
could be. using alex caves?
jbass
jbassOP5mo ago
Yeah, but disabled the proper setting in the config Possible I'll have to remove it as a whole?
Puhpine
Puhpine5mo ago
you can try that
jbass
jbassOP5mo ago
we'll seee Crazy It works now Shame that even with the config change it still doesn't work It's really a cool mod but I feel like dh is a better exchange
Puhpine
Puhpine5mo ago
can you share the config file? maybe you applied the fix incorrectly
jbass
jbassOP5mo ago
No description
jbass
jbassOP5mo ago
Was supposed to disable ambient biome light yeah?
Puhpine
Puhpine5mo ago
no biome_ambient_light_coloring
jbass
jbassOP5mo ago
o thx it works now Just careless reading on my end I appreciate the quick response
Puhpine
Puhpine5mo ago
nice! np!

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