Error Compiling Project

Hello! When trying to compile the project, I get an error. It's a freshly cloned project from the master branch. Any ideas? Thanks!
Solution:
Yep, I apologize I forgot to update. I removed the engine and project and that fixed it.
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7 Replies
FICSIT-Fred
FICSIT-Fred4w ago
(Identified known error ExitCode6MoreInfoNeeded in your logs matching exited with code 6) Exit code 6 is just a generic failure message. If you'd like help with this error, make sure that you also share the rest of the output as described here: https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_the_command_exited_with_code_6 -# Responding to exitcode6moreinfoneeded triggered by @MinoDab492
MinoDab492
MinoDab492OP4w ago
I'm gonna try a full engine reinstall and see if that fixes it
Rex
Rex4w ago
Yeah, something seems to be wrong with your UE install
1>Unhandled exception: Microsoft.Build.Exceptions.InvalidProjectFileException: The imported project file "E:\SFMod\UE\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.CurrentVersion.targets" could not be loaded. '.', hexadecimal value 0x00, is an invalid character. Line 6674, position 1. E:\SFMod\UE\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.targets
1>Unhandled exception: Microsoft.Build.Exceptions.InvalidProjectFileException: The imported project file "E:\SFMod\UE\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.CurrentVersion.targets" could not be loaded. '.', hexadecimal value 0x00, is an invalid character. Line 6674, position 1. E:\SFMod\UE\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Microsoft.Common.targets
MinoDab492
MinoDab492OP4w ago
That was what I was thinking, I reinstalled it overnight, and will be testing soon Uhh
11> Restore...
11> Build...
11>Build projects time: 1.00 s
11>'Build_Windows.bat' is not recognized as an internal or external command,
11>operable program or batch file.
11>Total execution time: 5.29 seconds
11>Custom build step C:\Windows\system32\cmd.exe /C "C:\SFMod\Misc\Intermediate\Build\Win64\x64\FactoryEditor\Development\PreBuild-2.bat" terminated with exit code 1
11>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""T:\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="C:\SFMod\Misc\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.
11>Done building project "FactoryGame.vcxproj" -- FAILED.
========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 1:09 PM and took 21.940 seconds ==========
11> Restore...
11> Build...
11>Build projects time: 1.00 s
11>'Build_Windows.bat' is not recognized as an internal or external command,
11>operable program or batch file.
11>Total execution time: 5.29 seconds
11>Custom build step C:\Windows\system32\cmd.exe /C "C:\SFMod\Misc\Intermediate\Build\Win64\x64\FactoryEditor\Development\PreBuild-2.bat" terminated with exit code 1
11>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""T:\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="C:\SFMod\Misc\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.
11>Done building project "FactoryGame.vcxproj" -- FAILED.
========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 1:09 PM and took 21.940 seconds ==========
Do I nuke the project and engine completely again?
FICSIT-Fred
FICSIT-Fred4w ago
(Identified known error ExitCode6MoreInfoNeeded in your logs matching exited with code 6) Exit code 6 is just a generic failure message. If you'd like help with this error, make sure that you also share the rest of the output as described here: https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_the_command_exited_with_code_6 -# Responding to exitcode6moreinfoneeded triggered by @MinoDab492 (The Inventory Human)
Robb
Robb3w ago
probably safest to nuke it, yeah
Solution
MinoDab492
MinoDab4923w ago
Yep, I apologize I forgot to update. I removed the engine and project and that fixed it.
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